Rocket League Season 6 Patch Notes

– Season 6 is just around the corner, and that means a brand new update. Let’s take a look at the Update V2.12 Patch Notes.

The latest Rocket League – Season seems to be taking players into an “animated” wonderland, fueled by brand new cosmetic items, plenty of microtransactions, a bulging item store, and of course, a brand new update. The big question here is: what’s in the damn thing? But what’s the answer to that question? It’s actually a bit complicated, and we need to elaborate a bit before we dive in.

We don’t want to waste your time. But we do want to show you some important stuff. So don’t forget to read our other articles on Rocket League. How does the rank distribution work? How do you rise in the ranks in the first place? And what exactly is coming to Rocket League with – Season 6? Click the links and you’ll find everything you need to know. Okay, that’s it. Let’s move on!

Today we’re taking a look at what – Season 6 Update 2.12 brings to Rocket League, we’ll tell you where and when you can download it, and then we’ll also give you the full patch notes. You can see them right here at Psyonix itself.

What’s in Rocket League Update 2.12?

Rocket League v2.12 prepares the game for – Season 6 and introduces a large number of changes and updates, as well as a wide range of bug fixes. In terms of the new – Season , the update includes the introduction of the new arena, new items and more. As per the patch notes, there is also a wide selection of bug fixes, most of which are focused on fixing certain issues with certain cosmetic items. This is all very exciting for Rocket League fans, and something we’ve been waiting for since Rocket League – Season 5 graced us back in November and bored us so much we were ready to eat our own hats….

What is the Rocket League Update 2.12 Release Date?

The latest Rocket League Update V2.12 will be available from March 9, 2022 at 1am CET. Yes, it’s already available for download and ready to rumble. Keep in mind that you will probably encounter the “Version Mismatch” error, as is often the case with new updates.

Where is Update 2.12 available?

Rocket League Update 2.12 is now available on all platforms where Rocket League is available:

  • Epic Games Store (PC)
  • Steam (PC)
  • PlayStation 4
  • PlayStation 5
  • Nintendo Switch
  • Xbox One
  • Xbox Series X|S

Rocket League Update 2.12 Patch Notes

Below you can find the full patch notes for Rocket League Update 2.12, taken from the announcement by Psyonix.

Update 2.12 Patch Notes: New Content

New Arena Variant: “Neo Tokyo (Comic)” is now available for Private Matches and Free Play.

Update 2.12 Patch Notes: Changes and Updates

  • Report/block players:
    • The “Mute/Report Player” menu has changed to “Report/Block Player”.
    • If you block a player from the “Report/Block Player” menu, you will no longer be able to see their text chat during a match:
      • This will also prevent you from hearing that player in voice chat when it becomes available in the future.
    • A block remains in place even between matches.
    • You can unblock players from the same Report/Block Player menu.
    • If you block a player you are friends with through Epic Games, they will be removed from your Epic Games friends list.The “Mute All” button has been removed: if you prefer to play with text chat muted, you can change that in the settings.
  • Soundtracks: ‘Rocket League OST Vol. 1’ nd ‘Rocket League OST Vol. 2’ playlists have been removed from the game.

Update 2.12 Patch Notes: Bug fixes

  • [PlayStation] Fixed a crash scenario in the four-player split screen.
  • [PC] Fixed a bug that caused the frame rate limit to reset at startup or when opening the settings menu.
  • Fixed a bug when trying to swap equipped avatar frames and player banners.
  • Fixed a bug with displaying notifications when viewing new items.
  • Fixed a bug that caused painted Samurai bodies to lose their color when certain decals were used.
  • Fixed the localization of the text for the tournament queue.
  • Corrected the appearance of some painted excavator tracks.
  • Fixed a bug that caused the XVII decal to change the color of the Marauder.
  • Several decals for the Insidio body were centered.
  • The “50th Anniversary” and “Hot Wheels Race Team” decals for Fast 4WD and MR11 now change color when the team is changed.
  • The Exo and Planetarium paint schemes on Gizmo have been corrected.
  • Fixed a paint error when using the “2020 Team Liquid” decal on the Fennec body.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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