Rocket League – Season 3 & Rocket Pass Update

Rocket – Season 3 is here and we are so excited! But what is actually all there in – Season 3? And what will we be able to do with the Rocket Pass? We give a brief overview.

Finally, – Season 3 is here! It has taken what feels like ages, but now we can ride in new arenas in Rocket League – Season 3. The is available now – and it looks really good. You’ll want to know what all is new, so let’s not waste any more time and get right to it.

What’s in Rocket League – Season 3?

Rocket League – Season 3 brings a lot of new content, primarily focusing on the new racing theme. This means that we get cars from well-known (racing) brands. There is also a new Rocket Pass with new challenges and with new rewards. Here’s what the developers have to say about the new – Season :

Start your engines! Rocket League – Season 3 is fueled up and ready to hit the gas on April 7! Get ready for the most high-speed – Season ever with a new Rocket Pass, challenges, and content from Nascar and Formula 1!

The – Season will run until August 11. The original date was July 21.

Rocket League Tyranno, NASCAR, & Formula 1 Details.

Rocket League – Season 3 is all about the new collaboration between Rocket League, NASCAR, and Formula 1. The two motorsports giants will join Rocket League in taking over the world. There will be this content:

  • The new Tyranno is part of the – Season 3 Rocket Pass and will have a Dominus hitbox
  • A race track has been added to the DFH Stadium
  • We expect there to be more NASCAR and Formula 1 content in the game in the future
This is what the new Tyranno looks like in Rocket League in – Season 3. (Source: Psyonix)

What’s in the Rocket League – Season 3 Rocket Pass?

  • Several new cars, including the Tyranno, which will be available with the start of the – Season
  • More than 70 new rewards
  • Several new player anthems
  • Checked flag as a goal explosion
  • New wheels and parts for the cars (some are even free)

The Rocket League – Season 3 Rocket Pass can be purchased either via the Rocket League website or in the game itself. There you can choose between the 1,000 Credits and 3,000 Credits Bundle. In the latter bundle you unlock the Tyranno right away. Have fun playing and don’t forget to check out EarlyGame for the latest information.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In , only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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