Lucas “RelatingWave” Rose is an English Rocket League player who has been playing for Team Endpoint since 2020. He is EarlyGames Rocket League Player of the Month for October 2021.
RLCS 2021-22 has begun, and RelatingWave has had one hell of a good time so far. In the RLCS 2021-22 European Open Regionals, Team Endpoint has risen to the top of the leaderboard and become European Champions with a whopping 301 Circuit points. The winning goal was scored by none other than RelatingWave himself, so we’ve named him EarlyGame Rocket League Player of the Month for October 2021!
Who is RelatingWave?
RelatingWave is a 19-year-old English Rocket League pro who plays for Endpoint CeX. With total winnings of $46,923 USD, RelatingWave has now made Rocket League history. He has brought his relatively unknown team closer to the top of Rocket League esports. Everyone would have expected Team BDS, Endpoint’s competitors in the Grand Finals, to take home the title, but RelatingWave’s fantastic final goal shattered those expectations.
There’s a lot to be said about RelatingWave, as we have a potential superstar whose fame continues to skyrocket. He is an incredible Rocket League player, as evidenced by his performances so far in RLCS 2021-22. Therefore, we all want to know what is behind this outstanding performance. Of course, RelatingWave’s success is based on practice and skill, but what settings does he use to achieve his success?
What are RelatingWave’s camera settings?
Camera Settings Category | Relating Waves Camera Settings |
Camera shake | Off |
Field of view (FOV) | 110 |
Height | 100 |
Angle | -4.0 |
Distance | 260 |
Rigidity | 0.60 |
Rotation speed | 5.50 |
Transition speed | 1.20 |
Ball camera | Switch |
What are the deadzone settings of RelatingWave?
Deadzone Settings Category | RelatingWaves Camera Settings |
Camera shake | Off |
Deadzone shape | Cross |
Deadzone | 0.05 |
Directional dodge deadzone | 0.70 |
Control sensitivity in the air | 1.40 |
Control sensitivity | 1.35 |
What are the control settings of RelatingWave?
Control Category | RelatingWaves Key Assignment |
Powerdrift | X |
Air Roll (Left/Right) | LB (B/-) |
Boost | RB |
Jump | A |
Ball camera | Y |
Brake/Reverse | LT |
Drive forward | RT |
Endpoint CeX is only the third official team RelatingWave has played for over the years. He began his career in early 2019 as a member of Wii Not Fit. RelatingWave then joined Discombobulators in late 2019 before becoming a player for Endpoint CeX in January 2020. It’s been a steady climb, and now that he’s scoring championship-deciding goals for Endpoint, we can certainly expect a lot from RelatingWave’s future.
Why is RelatingWave Rocket League Player of the Month?
RelatingWave is EarlyGames Rocket League Player of the Month for October 2021 based on his performance at the RLCS 2021-22 EU Open Regionals. This performance led to Endpoint CeX’s historic win at the championships. If you haven’t visited his team’s YouTube channel and his personal Twitter channel yet, be sure to do so! Check out his awesome win in the tweet below as well. Congratulations, RelatingWave, a well-deserved award!
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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