Rocket League Player of the Month, February 2022: BeastMode

The RLCS Winter Split Majors are soon here and one is dominating the competition in North America much more than we ever expected. Will they be the RLCS Winter Split Champions? I guess we’ll have to wait for the Majors to find out. But what we can already say is that Version1 is exceeding all expectations this – Season . Why is that? Well, we believe that there is one overriding reason among many, and that is BeastMode!

Who is BeastMode?

Landon “BeastMode” Konerman is a 16-year-old Rocket Pro from the USA who plays for Version1. With about $40,875 in prize money earned, BeastMode has played a crucial role in Version1’s participation in the RLCS 2021-22 Winter Split Majors in March. He performed exceptionally well, scoring Version1’s first of many goals in the Grand Finals of the RLCS Mobil 1 Mountain Classic Regional Champions with an impressive individual effort. This is a rise no one could have predicted….

In 2020, just a year and a half ago, BeastMode’s career began. Between July 2020 and April 2021, he was part of the Kansas City Pioneers, leading the team through the final stages of RLCS 9 and the first part of RLCS X. After a short stop with Shopify Rebellion (from April to October 2021), with whom he played the last part of RLCS X, he joined Version1 in early January 2022. Last year, he even played with Shopify Rebellion at the WePlay Esports Invitational (featuring )!

What are BeastMode’s camera settings?

Below you can see the camera settings BeastMode uses to compete in tournaments. If you want more advice on this, check out our article on exactly what they are!

Camera Settings CategoryBeastModes Camera Settings
Camera shakeOff
Field of view (FOV)110
Height110
Angle-3.0
Distance270
Rigidity0.35
Rotation speed6.10
Transition speed1.00
Ball CameraToggle

What are BeastMode’s Deadzone settings?

Are you interested in the Deadzone settings from BeastMode? We have them here!

Deadzone-Settings Category BeastModes Deadzone Settings
Deadzone FormCross
Deadzone0.25
Dodge Deadzone0.80
Control sensitivity in the air2,40
Control sensitivity2.00

The main reason why he is our Rocket League Player of the Month is that he has already achieved extraordinary success as a very young Rocket League player – and in a short period of time. While his entire career so far has played out in the shadow of the Corona pandemic, BeastMode has gone from being a completely unknown player to a star of the 2021-22 RLCS – Season , scoring the very important goals. I’m sure Version1 is happy as punch to have him on board. Good Game, Mate.

Rocket League Player of the Month, February 2022: BeastMode

BeastMode is EarlyGames Rocket League Player of the Month for February 2022 based on his performance in the RLCS 2021-22 Winter Split Regionals. His performance played a big role in helping Version1 to a spot at the RLCS 2021-22 Winter Split Majors. So if you haven’t checked out his team’s YouTube channel or his Twitter yet, you definitely should. Congrats, BeastMode. You deserve it!

Rocket League Explained – Car- for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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