Rocket League Outlaw Hitbox, Price & Details

In – Season 4, we can expect the Outlaw, a new vehicle that can get really badass. Let’s take a look at the Rocket League Outlaw, everything we know and what to expect from it. You can find the Rocket League Outlaw hitbox here, as well as the price and all the details we know so far.

The Rocket League Outlaw looks, at least at glance, like a handsome beefy boy. Seriously, this juggernaut has only been shown from the side in various teasers. Not everything is known about the Rocket League Outlaw, but now we’ll show you what we do know: Here’s the Rocket League Outlaw hitbox, price, and details …

Rocket League – Season 4 is coming soon, but there are still a few things to look forward to in – Season 3. Here’s the latest info…

What is the Rocket League Outlaw hitbox?

The Rocket League Outlaw will include an Octane hitbox, according to the Rocket League support website. Keep in mind that the car isn’t out yet, and oddly enough, the hitbox wasn’t revealed in the Update 2.01 patch notes for – Season 4.

However, this is the official list of car hitboxes on the homepage of Rocket League, so also Psyonix, so the info comes directly from the first hand. Therefore: we are 99.9% sure that it is true, if it is even listed here already.

Anyway, since the Rocket League Outlaw features an Octane Hitbox, we’re pretty hyped to check out this new car. Octane hitbox cars handle better than any S-Class, with a nice turning radius and very good hitbox edges.

That means great handling, speed, and fantastic maneuverability.

What is the Rocket League Outlaw price?

The Rocket League Outlaw is only available through the Rocket Pass and therefore costs either 1000 Rocket League Credits or 2000 Credits if you purchase the Premium Pass. As usual, the Rocket Pass for – Season 4 includes a new vehicle – the Rocket League Outlaw – which you can unlock after several stages, as is so common in Rocket Pass. Unfortunately, we don’t know the exact details yet and therefore can’t confirm the price and the exact scope of delivery from the Rocket Pass one hundred percent.

As you know, we don’t have all the information at this point. The patch notes were helpful to find out what’s coming, but unfortunately it didn’t get much more detailed. However, you can easily stay up to date via this article. We will update it as soon as we have more concrete information.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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