Rocket League: NASCAR 2021 Fan Pack announced

Psyonix has announced the – Season 3 NASCAR 2021 Fan Pack! After keeping the community in the dark for a long time, we finally have the first information regarding – Season 3 content. We explain everything about the new content in Rocket League: release date, price and much more!

The cat is out of the bag, or the car is out of the garage. Finally, there is news about the content that Rocket League players have been looking forward to since March. At that time, Rocket League’s cooperation with Formula 1 and NASCAR was announced.

When will the Rocket League NASCAR 2021 Fan Pack be released?

The NASCAR bundle will be available in Rocket League from May 6, 2021. Psyonix is thus bringing the pack to the game three days before the start of the NASCAR Cup Series.

Where can I get the Rocket League NASCAR 2021 Fan Pack?

The NASCAR 2021 Fan Pack can be found in the item store. It’s coming on May 6 and will be available until May 12. So you have to hurry up and be online on those days to purchase the items. But don’t worry, if you don’t have time on those days, you can still get the package later in the year. The bundle will always return to the store during important NASCAR events.

The Ford Mustang already looks cool, doesn’t it? (Source: Psyonix)

How much does the Rocket League NASCAR 2021 Fan Pack cost?

The NASCAR Pack will cost 2,000 credits. That sounds like a lot of money at first, but it also includes some exciting items. If you want to stock up for the NASCAR Cup Series, you should treat yourself to the pack.

What’s in the Rocket League NASCAR 2021 Fan Pack?

NASCAR Ford Mustang:

  • “Stewart-Haas Racing No. 10” sticker and player banner.
  • Sticker and player banner “Team Penske – No. 22”.
  • Sticker and player banner “Roush Fenway Racing #6”.

NASCAR Chevrolet Camaro

  • Sticker and player banner “Chip Ganassi Racing # 1
  • Sticker and player banner “Richard Childress Racing – No. 3 “.
  • Sticker and player banner “Richard Petty Motorsports – No. 4 3”
  • Sticker and player banner “Hendrick Motorsports #9”

NASCAR Toyota Camry

  • Sticker and player banner “Joe Gibbs Racing No. 18
  • Sticker and player banner “23XI Racing – No. 23”

Furthermore, there will be the “NASCAR x RL” sticker for all cars. Also the “Goodyear Racing” wheels will be included in the package.

On the release day, the NASCAR track will also be available for free. Are you as excited as we are? The paint jobs certainly look promising!

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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