Rocket League Mustang Mach-E & ’65 Shelby Hitboxes & Details

The Mustang Mach-E and ’65 Shelby have both jetted off to . What do their hitboxes look like and what else do you need to remember?

Now it’s : The Mustang Mach-E and the ’65 Mustang Shelby GT350R are both here, and both are really nice. Sexy beasts in our opinion. So now they’re in the game as trademarks of Rocket ’s new Ford Cross-Over event… and by the way the American car manufacturer is also sponsoring this week’s RLCS Majors! What do we get out of it? Well, two cool cars come as a bundle. But that’s not the end of the flags yet…. Bumper.

What is always the first question asked by the community when new cars are released? Right, something like “what is the hitbox”? By the way, I always have to be careful not to write hotbox. Coincidence or my inner desire? Well, never mind. We’ll go into more detail about the hitboxes in a moment, but this much up front: How the car feels depends on the hitbox. If there’s no match, it won’t be… no matter how cool the car looks.

Ford Mustang Mach-E RLE Hitbox

The Ford Mustang Mach-E RLE comes with an Octane hitbox. This makes it one of the cars in the game with the best handling. The ball control is the hit – that’s because Octane is quite high, but quite. Stealing the ball is especially easy, the sides of the car are also quite high and a quick tackle is a breeze.

With the Octane hitbox, the Mustang Mach-E’s turning radius isn’t exactly the best in the game, which of course affects handling a bit. The cart only mildly knocks you off your feet in that sense, but makes up for it with total reliability. So it doesn’t matter at all. Octane stands for ball control and so does Mach-E. The bottom line is that you’re playing autoball, so there’s certainly nothing wrong with that.

Ford Mustang Shelby GT350R RLE Hitbox

With the Ford Mustang Shelby GT350R RLE comes a Dominus hitbox, which is just for parades in the highest emergency of the Böööörner. Dominus is as a hitbox basically Octance turned inside out…. so flat and extremely long. Ideal it is – as already mentioned – for the defense, because you get faster and easier to the ball than your opponent.

When it comes to handling, Dominus is a bit ahead – at least when it comes to boosting. Surprisingly, Dominus carts also have a better turning radius and that despite their length. It’s for these reasons that the debate between Dominus and Octane is still so heated. They are similar, but the Dominus is simply better in some respects. Sorry Octane. In my petty opinion, the Ford Mustang Shelby looks better by a mile and comes with a Dominus hitbox…. so it’s the obvious choice.

I’m sure some people think the hitboxes on the different cars in Rocket League are all the same anyway, and it doesn’t make a difference which one you use. However, as our guides should prove to you, they can definitely make the difference. In the case of the two new carts, ball control is easier with the Mach-E, while Manuel Neuer would rather go for the Shelby.

Rocket League Explained – Car- for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a , with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In , only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

Heroes&WIKI, RocketLeague,  RocketLeagueNews, RocketLeagueGuide,  RocketLeagueGuides, RocketLeagueBundles, RocketLeagueItems,