What are the system requirements for Rocket League? We’ll show you what hardware you can play Rocket League on at the minimum and recommended levels. We also take a look at the new Rocket League Unreal Engine 5 upgrade.
Yes, Rocket League is a relatively old game that runs on Unreal Engine 3. But that doesn’t mean you’ll meet the optimal system requirements. The minimum? All well and good, but you don’t need to start Rocket League below 60 FPS.
Your frame rate should be as high as possible in order to track the position of the car and the ball optimally. Good hardware can give you a real advantage in the game.
Does your computer meet the system requirements? Then you should check out a few of our guides to help you get started in Rocket League!
- How to get better at Rocket League: Important tips, tricks & guides
- How to Powershot | Rocket League Guides Pt. 6
What are the minimum system requirements of Rocket League?
- Operating system: Windows 7 (64 bit) or newer (64 bit) Windows OS
- Processor: 2.5 GHz Dual core
- RAM: 4GB
- Hard drive space: 20GB
- Direct X: DirectX 11
- Graphics Card: NVIDIA GeForce 760, AMD Radeon R7 270X, or better
What are the recommended system requirements for Rocket League?
- Operating System: Windows 7 (64 bit) or later (64 bit) Windows OS.
- Processor: 3.0+ GHz Quad core
- RAM: 8GB
- Hard drive space: 20GB
- Direct X: DirectX 11
- Graphics Card: NVIDIA GeForce GTX 1060, AMD Radeon RX 470, or better.
What are the minimum system requirements for Rocket League Unreal Engine 5?
- Operating system: Windows 10 (64 bit)
- Graphics card: NVIDIA GTX 1080 or AMD RX Vega 64 graphics card or higher
- Memory: 8 GB of VRAM and 32 GB of system RAM
- Processor: 12-core CPU at 3.4 GHz
- Direct X: DirectX 11
- Hard drive space: Not yet known
So Rocket League is getting an Unreal Engine 5 upgrade. Finally! And considering that the specs listed above are minimum requirements, we are still far away from our uncapped FPS limit.
Unfortunately, we don’t have any information on the recommended Unreal Engine 5 system requirements yet. As soon as we have them, you’ll find them in this article. Until then, however, it may still take a while. So folks! Buy less skins and save more on new hardware so that the upgrade can continue normally.
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
Heroes&WIKI, RocketLeague, RocketLeagueNews, RocketLeagueGuide, #RockerLeagueTips&Tricks RocketLeagueGuides, RocketLeagueBundles, RocketLeagueItems,