Rocket League: How to get the dingo

The Dingo has been added to Rocket as part of the new Auriga Series, but how do you unlock it? We take a look at how to get the Dingo in and what to look out for. Here’s everything you need to know about the new car and how to unlock the Dingo in Rocket League.

Rocket League – Season 3 is almost over. If we’re being honest, it died for us quite a while ago. If you’ve seen our – Season 3 articles and videos, you know what we think of the content and the NASCAR crossover. However, – Season 4 is coming in a few days, the Auriga Series is here, and we’ll show you how to unlock the Dingo in Rocket League.

The beautiful Dingo is only available as a blueprint, so not a store item. It is, of course, super coveted. Not only because it is the newest car in the game, but especially because it has the Octane hitbox. It also has one of the best handling in the game and a damn nice look. So it’s no wonder that everyone wants it.

How to get the Dingo in Rocket League

  • If you’re lucky, you’ll get the Dingo blueprint dropped after an online match.
  • The second way is to get it via trade-ins.

Okay, so you’ll either have to unlock the Dingo via the blueprints you randomly get in online matches, or you’ll have to specifically trade him in via trade-ins. The most important thing to remember is that the Dingo is incredibly rare and highly sought after at this point. So, think twice before using the blueprint directly yourself or hawking it further.

How much does the Dingo cost in Rocket League?

Once you’ve purchased the Dingo Blueprint, you can build it for 500 Rocket League Credits. You can get the colored variants for 700, and Titanium White for 800. At least that’s what Reddit users have reported – unfortunately, we haven’t been able to get our hands on one of the blueprints yet. But you’ll find out as soon as you can the Dingo your own – or at least the blueprint of it.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In , only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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