Rocket League: How to get Prix Alpha Boost and other alpha items

Alpha items are one of the most wanted items in Rocket because they are flashy and have cool effects. The Prix Alpha Boost is one of the rarest items in the game. We’ll you how to get it, how much it costs, and what Alpha items are all about!

The word “Alpha” is circulating around a lot in Rocket League right now. Alpha items are some of the coolest in Rocket League, and the Alpha Boost is the coolest of them all.

What are Alpha Items & Alpha Boost in Rocket League?

Alpha Items are rewards from Rocket League Alpha, and the Alpha Boost is an item in this category. In the old days, long before Rocket League disappointed us with – Season 3, there was a lot of cool stuff. The alpha items, just like the beta items, were often the most awesome. They’re very rare, and that’s what makes them so valuable.

There are four items that are listed as Alpha and Beta rewards: The Gold Nugget, the Gold Cap, the Gold Stone, and the Gold Rush, which is also known as the Alpha Boost. They were made available to players between February 23 and August 10, 2014 – of course, we only mean beta testers.

How do you get the Prix Alpha Boost in Rocket League?

To get the Prix Alpha Boost and other alpha items, you need to give items in the barter. But be warned. These items are valuable, so if you want the Prix Alpha Boost, you’ll have to give up quite a bit for it. So is it even worth it? Considering that you have to pay 1€ for 100 credits, we’re not so sure about that…

What is the cost of Alpha Items & Alpha Boost in Rocket League?

  • Alpha Boost (Gold Rush): Between 800,000 and 900,000 credits.
  • Alpha Wheels (Gold Stone): Between 350,000 and 450,000 credits.
  • Alpha Topper (Gold Cap): Between 120,000 and 150,000 credits.
  • Beta Antenna (Gold Nugget): Between 14,000 and 22,000 credits

Now that’s one hell of an expensive Rocket League item! Have fun with this gold nugget…. Well, we don’t know how you feel about it, but we don’t have the dough for this item. Bye bye Prix Alpha Boost, bye bye Rocket League Alpha Items, we won’t buy you….

Rocket League Explained – Car- for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a , with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In , only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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