Rocket League Guide: How do drafts work?

In , the number of different items has increased immeasurably. A good year ago, the loot boxes were removed from the game and the so-called blueprints were brought into the game. But what exactly is this all about?

Like every big online game, Rocket League relies on numerous items that the player can get as rewards or has to buy via money. These include cars, paint jobs, rims, goal celebrations and much more, although there are qualitative differences here. Until a year ago, you could get these items from boxes that you had to open with some credits and a key. This system has been replaced by the so-called drafts.

Who plays a lot accumulates a lot. (Source: Psyonix)

Rocket League – The Drafts

Instead of lootboxes, Rocket League now relies on the so-called drafts, which the player can get dropped randomly after the game. The player can then “develop” these with credits and gets the corresponding item as a reward. The advantage: Each draft contains only one specific item – the random factor has been reduced. The disadvantage: Some of the designs are quite expensive.

Like the items themselves, the designs are divided into certain rarity levels. There are a total of 5 different levels, which differ mainly in terms of cost:

  • Rare
  • Very rare
  • Exotic
  • Import
  • Black market
The animated paint job 20XX – A good 20€ will cost you this piece (Source: Psyonix)

While the rare ones are still very cheap with 50 – 100 credits, you sometimes have to dig deep into your pocket for designs of the “black market” quality. The animated paint job “20XX”, for example, will cost you a whole 2000 credits, which is a good 20€. While you could still hope for luck with the lootboxes for little money in the past, you sometimes have to pay the old Rocket League price for rare designs.

Rocket League Drafts – Trade Ups

So, given the prices, you should think twice if it’s worth the investment. Quite apart from that, you first have to own the corresponding draft. Similar to CS:GO, the designs are organized into so-called collections. The 20XX paintjob, for example, belongs to the Turbo Series Collection. So what do I do if I have designs from the Collection, but not the design I want?

The solution is simple: Trade Ups. Once you have 5 designs of equal value from a Collection, you can trade them up for a higher quality item. However, this is where luck comes into play again, as you can get the matching Collection, but not always the right item. Five designs of the level “Rare” give 1 item of the level “Very rare” and so on. How was that with random factor reduced…

A trade up from the Collection Champions 4 Series. (Source: Psyonix)

It’s an open secret that the community hasn’t really welcomed the move from lootboxes to drafts. Many blame new owners Epic Games, who supposedly wants to milk the game. Now, of course, the items are not compulsory. It’s up to everyone whether they want to buy rare rims or a goal explosion for 20€.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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