Rocket League recently got a big PS5 Next-Gen update – the ball is now really rolling Next-Gen! We took a closer look at the Rocket League Next-Gen upgrade for PS5 and show you what this step means for Rocket League.
This week, not only Ratchet & Clank was added to the PS5 version of Rocket League. There were also two new graphical upgrades alongside it, which are a bit different from each other. The last few months really haven’t been an easy time for Rocket League, with the PS5 version not exactly blowing our minds. Somehow… it was a waste of time, wasn’t it? But the Rocket League Next-Gen update turns things around and has a lot to offer – and we show you the most important details!
What are the Rocket League Next-Gen PS5 Update graphics settings?
So, the new Rocket League Next-Gen PS5 update catches up with the Xbox Series X|S version and introduces Rocket League to 4K resolution. For PlayStation players, this is definitely a reason to rejoice and lets the game move into new dimensions. However, in order to enjoy the full 4K experience, you’ll need to have a compatible TV… but it might be worth it for the new skins and paint jobs. We list the new features for you:
Rocket League Next-Gen PS5 Update: Quality Mode
- 4K resolution at 60 FPS with HDR
- HDR requires HDR10 compatible display and HDMI 2.0 cable or better
- 4K compatible screen is required to experience the game in 4K. If 1080p screen is used, the game will be rendered at 1080p supersampling from 4K
Rocket League Next-Gen PS5 Update: Performance Mode.
- The game runs at a resolution of 2688×1512 (70% of 4K) and 120 FPS with HDR.
- Game UI runs in 4K.
- 4K compatible screen is required to experience the game in 4K UHD. If a 1080p screen is used, the game will render at 1080p supersampling of 2688×1512.
- HDR and 120 FPS require a compatible display and an Ultra High Speed HMDI 2.1 cable.
What changes does the Rocket League Next-Gen PS5 update bring?
The new performance upgrades finally make Rocket League on PS5 the next-gen version of the game we’ve always wanted. Up until this point, Rocket League on PS5 was simply a backwards compatible version of the PS4 game. While it had the same performance as Rocket League on the PS4 Pro, it wasn’t “next-gen” by any means.
But does the update really make the game better? Playing Rocket League at 120 FPS increases the flow and accuracy of the game immensely. The better graphics and higher resolution not only give players a better looking game, but other benefits as well. For example, the game will reduce motion sickness issues with the new features and – most importantly – finally get the game up to speed.
But beware: the game still doesn’t run at 120 FPS and in 4K resolution at the same time. For the crystal clear picture, you’ll have to switch to the new Quality mode. That’s not so bad, since Rocket League runs at 60 FPS there. But if this is really the biggest problem, one thing is for sure: Psyonix has done everything right with the Rocket League Next-Gen PS5 update.
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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