Rocket League: Fast & Furious pack with Nissan Skyline returns!

At Summer Game Fest, it was announced that Psyonix will be releasing a Fast & Furious pack in the Rocket Store on June 17. The pack will include one of the most sought-after cars in : The ’99 Nissan Skyline GT-R R34. Here are the details.

A Rocket League showcase at Summer Game Fest just revealed a Fast & Furious pack coming soon to the Store. For those of you who may have just started playing the game, the announcement of the Fast & Furious pack includes one very, very important thing – the ’99 Nissan Skyline GT-R R34 is returning to the Rocket League Store! This is one of the most sought-after cars in the entire game. It hasn’t been available since December 2019 either, so again – this is big.

Everything we know about the Nissan Skyline Fast & Furious pack.

When will the Nissan Skyline return to Rocket League?

The ’99 Nissan Skyline GT-R R34 will return to Rocket League on June 17 in the Fast & Furious pack.

How much does the Fast & Furious pack with the Nissan Skyline cost in Rocket League?

The Fast & Furious Pack with the Nissan Skyline costs 2400 credits. That’s about 15€, but you might find Rocket League Credits cheaper somewhere.

Should you get the Fast & Furious pack for the Nissan Skyline?

No, you can buy the car individually for 1000 credits and we think that’s the better option for most players. The other items in the pack are good, but you’re really only paying for the Nissan Skyline. Here’s how you can get the car without the pack:

The cars will also be available individually and there will be upgrade packs for players who already have the Dodge Charger or Nissan Skyline and just want the new wheels and “Reel Life” sticker. The car packs will cost 1,000 credits each individually, and the upgrade packs will cost 300 credits each.

So there you have it – June 17. Set your alarm and don’t miss it, it could disappear just as quickly as it appeared….

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In , only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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