Rocket League has a total of 6 different car types or hitboxes. Today it’s time for us to take a closer look at the Dominus!
Rocket League and Hitboxes… a better love story than Twilight! It’s pretty important that you know at least the basics and of each car type if you want to climb up the rankings to secure the tasty rewards at the end of each – Season .
Each type has its own advantages and disadvantages, individual stats, as well as its own bodies. In this series, we’ll introduce each hitbox, take a look at their characteristics and which cars they are available for.
Hitboxes are a phenomenon in Rocket League. Before the Anniversary Update (patch v1.35), each car had its own hitbox. To create a better balance in the game, Psyonix had introduced six different hitboxes. We already took a look at the Octane hitbox. With – Season 3 and the new Tyrannus, we will now take a look at the Dominus hitbox.
Rocket League Dominus Hitbox: Dimensions
Length | Width | Height | |
Dominus Hitbox | 127.9268000 | 83.2799500 | 31.3000000 |
Why are the dimensions so important? The Dominus is not exactly big, but it is long. Because the Dominus hitbox is so long, you can get to balls better and defend well. In addition, the hitbox is perfect for executing fast-flicks. Have fun!
Rocket League Dominus Hitbox: Handling, height, & tilt
Rocket League Dominus Hitbox: Handling
Standard | Boost | |
Dominus Hitbox | 2,336 | 2,035 |
If we take a closer look at the handling of the Dominus hitbox, we find that the handling without boost is more or less the same as that of the Octane hitbox.
The difference between them is really small. It’s only noticeable in practice: The torque of the Dominus is a bit tighter when boosting, which is helpful for fast turns.
Rocket League Dominus Hitbox: Height & Tilt
Height | Inclination | |
Dominus Hitbox | 45.152540 | -0.97° |
The combination between height, pitch and handling makes the Dominus a useful car in Rocket League. It’s perfect for quick rescues, as its length guarantees more range than the Octane. That’s also why the Tyranno is so good!
Keep in mind that these numbers are not 100% accurate and may change with upcoming patches.
What cars use the Dominus hitbox in Rocket League?
- ’70 Dodge Charger R/T
- ’89 Batmobile
- 007’s Aston Martin Valhalla
- Aftershock
- Batmobile (2022)
- BMW M240i
- Chikara (Chikara G1, Chikara GXT)
- DeLorean Time Machine
- Diestro
- Dominus (Dominus GT)
- Ecto-1
- Fast and Furious Dodge Charger
- Ford Mustang Shelby GT350R RLE
- Formula 1 2021
- Gazella GT
- Guardian (Guardian G1, Guardian GXT)
- Hotshot
- Ice Charger
- Emperor DT5
- K.I.T.T.
- Mamba
- Masamune
- Maverick (Maverick G1, Maverick GXT)
- McLaren 570S
- MR11
- NASCAR Chevrolet Camaro
- NASCAR Ford Mustang
- NASCAR Toyota Camry
- NASCAR Next Gen Chevrolet Camaro (2022)
- NASCAR Next Gen Ford Mustang (2022)
- NASCAR Next Gen Toyota Camry (2022)
- Nemesis
- Peregrine TT
- Ripper
- Ronin (Ronin G1, Ronin GXT)
- Samus’ Gunship (Nintendo Exclusive)
- Tyranno
- Werewolf
Wow. What a long list! The Dominus hit box promises versality. With the new Tyranno, it’s now more popular than ever! You’ll find that you’ll like the Dominus Hitbox a lot, considering how many cars are equipped with it.
Now that we’ve said everything about the Dominus Hitbox, it’s time to sit down in front of the boob tube and play Rocket League! If we don’t think so much about our crappy MMR and just have fun playing the game, we’ll easily move up in rank too! Cheers.
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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