The Batmobile is one of the most popular cars in Rocket League. What is the Batmobile’s hitbox and how much does it cost?
The Batmobile returns to Rocket League for the first time in about two years, bringing with it the spectacle and excitement of Batman and his various adversaries. This bad boy appears in a number of different variants, with some cool stickers and paint jobs. However, that’s not what we want to talk about here: What’s the most important thing to know about a body in Rocket League? The hitbox, of course.
There are about six different hitboxes in Rocket League, all of which have different advantages and disadvantages. What is the Batmobile’s hitbox in Rocket League, and what effect does that have on the car? Well, with three different Batmobiles, there’s a lot to talk about, so here’s everything you need to know.
What is the Rocket League Batmobile Hitbox?
The 89 Batmobile has a Dominus hitbox, the Dark Knight Rises Tumbler has an Octane hitbox, and the 2016 Batmobile has a Plank hitbox. Let’s start with the 89 Batmobile. The Dominus hitbox has the longest body in the game and is possibly the best balanced hitbox in the game. Therefore, the 89 Batmobile would probably be the best Batmobile for Rocket League beginners.
The Octane hitbox of the Dark Knight Rises Tumbler is much shorter than that of the Dominus, but it is the highest hitbox in the game. So, due to the larger surface area on the sides and front of the vehicle, you can expect better ball control. The 2016 Batmobile’s plank hitbox makes it one of the seven shortest vehicles in Rocket League, but also one of the widest. That’s good for players who want to do more aerial acrobatics. And why? Well, because its width makes it easier to hit the ball in the air. Simple.
Now that you know the Rocket League Batmobile hitboxes, you should familiarize yourself with what that means for the vehicles themselves. We have detailed hitbox guides for the Octane and Dominus, and a Plank hitbox guide coming soon – so stay tuned!
What is the price of the Rocket League Batmobile?
Currently, you can purchase the Batman Halloween Pack, which includes all three Batmobiles, for 2000 RL Credits (about 20€). Individually, they are available for 800 RL Credits (approx. 8€). These prizes will be available from October 14 to November 1, 2021 as part of the Rocket League Haunted Hallows event, the game’s annual Halloween event. A number of stickers and gate explosions will also be available as part of the Haunted Hallows event. They cost 300 credits (about 3€) and 500 credits (about 5€), respectively.
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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