Rocket League 2D Fangame conquers our hearts

is extremely popular and therefore has many fans who want to show their affection towards the game in a special way. The latest curiosity from the Internet is a Rocket League 2D fangame, which brings the sport of autoball into the second dimension. Be sure to check it out, you won’t believe your eyes.

Rocket League is an awesome game. That’s for sure. The action, the speed, the pure adrenaline that is exuded with every boost – just a fantastic experience through and through. But you know what the game is missing? That’s right: a 2D perspective. Minimal pixel graphics. A pure 1vs1 mode. If you’re looking for a pure and unique experience, and maybe a laugh or two, then look no further: play the Rocket League 2D Fangame!

Rocket League 2D Fangame – What the hell?!

The Rocket League 2D fangame looks a bit… clunky. (Source: itch.io/Psyonix)

Before you ask yourself: no, we’re not drunk. The game is actually pretty damn funny! Rocket League 2D Fangame is – big surprise incoming – a fangame that you can play and download for free on the alternative gaming platform itch.io. It was developed by Gurpreet Singh Matharoo and is one of many small games he developed with Game Maker: Studio and published on itch.io.

What is the Rocket League 2D Fangame?

As the name suggests, Rocket League 2D Fangame is a two-dimensional version of Rocket League. There is only 1vs1 mode and you can also only move left or right, jump and boost. But yes: you can do cool flips! Also, the game has the original sounds from Rocket League, which coupled with this, rather utilitarian, graphics triggers weird feelings in us. You can play the game in the browser, but: with Google Chrome the game runs (for some reason) unfortunately very bad. That’s why we recommend the download, which is also only a few MB in size.

The game appeared quite a while ago, and in the meantime it has attracted quite a few “fans”, or rather “curious” people. A phenomenal feature of the game is a missing time limit, which means players try to outdo each other with absurd results (all comments freely translated into German):

“okay i am unstoppable i have scored 3000 goals cost me a week” – demonslayer

The games in the Rocket League 2D fangame go on as long as you can stand to play it. (Source: itch.io/Psyonix)

Also, for whatever reason, 20 points are awarded for a random counter if the ball is held in the air for one second. This, too, has awakened the sporting spirit of users:

i think i have the world record for the longest time in the air… 626,320 – Luke.Akard

The game, which is developed by one man and only sporadically fed with updates, unfortunately has its problems. Especially with the AI, which is even more stupid than in Rocket League itself:

The AI has just really somersaulted into its own goal – Someoneman_12

Rocket League 2D Fangame is a fun little game for a little laugh in between. Be sure to check it out on itch.io and let us know what you think on Facebook or Discord!

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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