Real scale mod all race play l StarCraft 2: Legacy of the Void l Crank – StarCraft eSports

Heroes – Tassadar

Tassadar is an excellent example of the problems faced by the ever-widening rift that cuts across Protoss society. Born into a new generation that faces a dynamic future, Tassadar feels paralyzed by the rigid attitude with which the ancients cling to the past. Tassadar feels that the inflexible nature of the Protoss and their inability to rethink ancient traditions will be the downfall of his race. Fascinated by the power and mysticism of the renegade Templar Caste,

Planets Starcraft – Mar Sara

Mar Sara was the eighth colony world settled by the former Terran Confederation. Although the planet is rather desolate and remote, its mining industry was once considered a key strategic resource. He was overrun by the Zerg and later cremated by the Protoss. Intrepid Terrans terraformed the planet and recolonized it in 2502.

Starcraft Units – Phase Glider

The reunion of the Aiur protoss and the dark templar was a difficult time for both sides. Overcoming centuries of fear and mistrust that had built up after the exile of the dark templar was no easy task. The unification of technologies that had developed in separate ways over such a long time nevertheless led to sensational new developments among the protoss.

Starcraft Missions – Domination

In this mission it is essential to know where Zagara will try to collect her eggs. This is probably also related to where on the map you have already collected eggs. Accordingly, this can only be taken as an approximate prediction, but should follow roughly the same scheme.

Starcraft Buildings – Baneling Nest

The Baneling Nest is a Zerg building that enables a Zerg player to and upgrade Banelings. The only upgrade available at the Baneling Nest is the Centrifugal Hooks; which increases Baneling movement speed.

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Starcraft


Starcraft is a turn-based . The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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