Psyonix has posted a fat Rocket League community update on Reddit detailing the future of Rocket League not only for the next few – Season s, but also for the next few years. Psyonix not only made a reference to Rocket League “related initiatives,” but also to what’s coming in Rocket League – Season 4 and 5. There are also hints of possible new features coming to Rocket League – such as user-generated content.
You’re not wrong: there will be a whole lot of new things in Rocket League in – Season 4! Some of them have even been confirmed by Psyonix! How cool is that? Are the Rocket League “related initiative” perhaps Rocket League 2? We certainly hope so! We take a look at everything that was discussed in the community update….
What was announced for Rocket League?
- A new Rocket League “Related Initiative”
- New content for the item store
- User-generated content is being considered by Psyonix (but is not confirmed)
- Tournament enhancements
- Revisions to the casual and competitive playlists
- Some brand new limited time modes
- Changes to Game-Bans
- New stuff for the Esports Shop and RLCS
- It has been confirmed that there will be improvements to Voice Chat!
Is the “Related Initiative” Rocket League 2?
It is quite possible that the “related initiative” referred to in Psyonix’s community update is Rocket League 2. However, nothing has been confirmed, so this is pure speculation. When describing the work currently being done at Psyonix, they mentioned that their resources are split between new content for Rocket League, Rocket League Sideswipe, and “related initiatives” that they can’t talk about yet. Time will tell what those might be. It could be Rocket League 2, it could be (and that would be great!) a sequel to 2011’s Bulletstorm, or something completely different. We’ll remain curious!
What has been confirmed for Rocket League – Season 4?
It looks like we’ll be getting a lot of community-requested stuff, gameplay improvements, new LTMs, and a bunch of new items in Rocket League – Season 4. Keep in mind that the exact contents of – Season 4 will be announced in early August, so everything here is intentionally vague. They come from this week’s community update and are the only information we have right now!
When is the release date of Rocket League – Season 4?
Rocket League – Season 4 has been confirmed for August 11, the same day that – Season 3 comes to its dramatic end. Not only will we get the first – Season 4 content and probably the Rocket Pass on August 11, but we’ll also get all the Rocket League – Season 3 rewards that are certainly worth checking out!
Is user-generated content coming to Rocket League?
It is unconfirmed whether user-generated content will come to Rocket League. Psyonix confirmed that they are thinking about it, but “can’t promise anything”. That seems pretty vague. What could this user-generated content be? They also mentioned “other socially focused game features”, what could that mean? So many questions, so few answers. We’ll definitely keep you guys updated!
Will voice chat be fixed in Rocket League?
Yes, Psyonix has confirmed that they will be improving voice chat in Rocket League, but they have also said that we will learn more about it later. Few details about the changes were given in the community update, but that’s okay: they heard us and will improve the damn voice chat! Thank goodness, right?
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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