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– Egon Stettman

When Egon Stetmann began his career at the Terran research facility on Tyrador III, he found himself surrounded by like-minded, equally young and idealistic colleagues, most of whom shared his belief that their generation could hope for a brighter future for the Whole Koprulu sector worked.

Planets Starcraft – Moria

The large, red planet of Moria has long been considered the most prolific mining colony in the Koprulu Sector, due to its rich mineral and fuel reserves. The first settlers of Moria were the occupants of the supercarrier Argo, one of the four colony ships that had transported Terrans to the sector. After crash-landing on the planet,

Starcraft Units – Raven

The Raven is a versatile workhorse, designed to combine the functions of a small production facility and observation post. The Raven’s rugged and ability to fly allows it to operate in the harshest of climates, making it a common sight in Rim Worlds colonies. While the Raven shares much in common with its little brother, the SCF, it is a far more specialized and advanced construction vehicle.

Starcraft Missions – No News is Good News

Begin this mission by heading east and capturing your second camp (1) there while to the west (3) enlarge the crawler and position your spore crawlers at the edge of the canyon. Be there with Kerrigan and your Hydralisks in time to intercept the first shuttle, while still using the Kinetic Wave to damage the ship and take it down faster.

Starcraft Buildings – Twilight Council

The Twilight Council is a structure on the Protoss Technology Tree, which requires a Cybernetics Core before it can be warped in. The Twilight Council enables research of the Charge, Blink and Resonating Glaives upgrades.

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Starcraft


Starcraft is a turn-based . The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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