If you play WoW often, you sometimes feel like you’re in “Groundhog Day.” The game is dying, about to die, or has already died. And that already since its first expansion. If you go by what you read in the community over the years, WoW has already gone down the drain dozens of times. It’s strange that it’s still holding its own in the MMO market. Somehow, WoW is not dying after all.
However, it’s also clear that it’s not just since Shadowlands that it’s become a habit for many players to purchase a month’s worth of game time after a new patch is released, get an overview, and then put the subscription back on hold. Logical, because as we explained in the article “Is a WoW subscription still justified”. have seen, WoW tears a pretty big hole in the wallet with its subscription model during an expansion. WoW isn’t played as religiously as it was a few years ago, players either don’t have as much time or have long seen through Blizzard’s patch policy. They now only play what they enjoy.
What do developers need to do?
It may not seem like it at first glance, but with New World, FFXIV, Star Wars The Old Republic, Black Desert Online, Guild Wars 2, and The Elder Scrolls Online, we’re in the best time in the MMO sector in a long time.
Would a former WoW player really consider returning to Azeroth?
How much persuasion it takes to bring someone back varies. But what would actually be things that players would still give WoW a chance for? This question is asked surprisingly often in the community lately. We have taken a look at the most frequently mentioned wishes in the Reddit forum of WoW and bhei us on buffed.de in the linked article. It is noticeable that players have rather less wishes for innovations in WoW, but that they can be would rather be attracted if some things would be removed.
No one is interested in timegating anymore
Fool me once, shame on me, fool me 27 times, shame on you. Completing the same tasks for weeks or months on end so that you can enjoy a feature to the fullest is not really fun for anyone.
With Korthia, Blizzard has once again provided a good negative example in Shadowlands of why artificially delaying content isn’t a good idea, which doesn’t add to the gameplay itself anyway. In the case of Korthia, things have changed for the better with the “unplug” update, but the very next area in patch 9.2 shows that the developers haven’t really learned that timegating on a grand scale is crap.
The Flying in Zereth Mortis must be earned again, although players had actually already obtained the flying license for the Shadowlands. And then the exploration of the individual points for the flying license in Zereth Mortis also takes until the third ID. In an MMO that relies on a monthly subscription model, no one wants to deal with that anymore.
Housing
The desire for his own four walls for his alter ego is one of the most frequently mentioned reasons for which players would inhabit Azeroth again.
With Garrison, the developers apparently already wanted to make an attempt in this direction, but failed. We don’t need to go into detail here about the great potential housing has for the game. The greed for achievements for statues in one’s own hut and the possibilities for professions to produce different things alone would be endless.
Use what is available
Even more often than the desire for housing, you read that Blizzard should finally get more out of the Old World again. If you look at it more closely from the outside, the developers have built up several WoW galaxies over the years. With each new addon, however, they always just put another small solar system in front of the player and let the infinite expanses called Azeroth go stale.
Somehow the developers would have to manage to include old areas more in the current expansion and give the zones a meaning that is also interesting for players in the current endgame. Maybe that will happen in the next addon, when we find the reset button for the game after the cosmic battles and the trip to the underworld of WoW, so to speak, and the simpler themes find their way back into the RPG.
Fewer difficulty levels and no borrowed power
With each new patch, item levels for items from instances and raids are bumped up. This is actually a good thing for returnees (keyword “catch up”), but primarily it feels to players like their previous raid and mythic-plus achievements have been wiped out with it. The old gear has no value anymore shortly after a patch. In the same breath often fall the two words “salvaged power.
This is more about Legendarys from old expansions, for example, which are no longer worth anything in the new addon, but every major patch or raid tier now has one of these systems ready. What would make players return would be a linear raid progression and no more features that devalue the earned equipment from now on.
To encourage linear progression, many players also advocate thinning out the difficulty levels. That players are not fans of the LFR is well known. According to the community, the abolition of the raid browser would again lead to more cohesion and more stable guilds.
But the fact that dungeons now have four difficulty levels is also not conducive to the game. Do we really need the heroic one and the normal mythic one in addition? In this context, players even demand that the dungeon tool be abolished. But few seem to have this desire. As is so often the case, less seems to be more for WoW players.
Less transmog
Yes, we couldn’t believe our eyes either, but the reason “less transmog” came up so often that it has to be mentioned in this listing. Players are not against the transmog feature per se. Rather, it’s about the fact that you are now so bombarded with transmog as a reward in WoW that it almost seems annoying. According to these players, mounts that no one really needs are given away almost as inflationary.
The desire for fewer transmog items and mounts is more about putting other, more meaningful rewards back into the game and that you should do something more for fancy mounts than, for example, a generic achievement or reputation level.
Merge Alliance and Horde
This Wish was granted by Blizzard. Well, at least partially. The most important aspect, being able to play dungeons, raids and rated PvP with the other faction as well, is supposed to become a reality with patch 9.2.5. By the way, at the time of typing this, there are still no details about the perhaps related “transfer package” with which you can transfer several characters to other servers more cheaply and perhaps also change factions more cheaply.
Horde vs. Alliance is a core theme of WoW, meanwhile the system is game-technically outdated though and leads to problems. Cross-faction gameplay in instanced areas will fix the problem.
The (partial) removal of faction limits was sorely needed, as Alliance players have found it increasingly rare to find groups for high-end content. We would be happy about a complete abolition of faction borders in the editorial office as well (see logout page 98). Besides housing, less salvaged power and the sensible recycling of the old world, the abolition of faction limits is one of the biggest wishes of the WoW community and a reason for many to get back into WoW.
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