XT39323
The worlds that identify with the Umoja Protectorate have long felt their independence to be a defining characteristic. The Protectorate does not recognize Emperor Arcturus Mengsk’s right to rule all Terrans, and goes to great lengths to ensure that the way of life there is unaffected by the League. And nowhere is the Umojan concern about League influence and disruption more evident than in research and development. Well-concealed laboratories and credible denials are not options – they are the order of the day.
- Population : Classified
- Affiliation : Protectorate of Umoja
- Diameter / Gravity : 5.932 km / 0.48 standard units (In Umojan buildings, artificial gravity is fixed at 1.00 standard units)
- Axis inclination / Climate : 0°, +/- -243.15 °C
Almost every inch of the main research facility on the tiny planetoid, designated XT39323, is monitored by camera-guided turrets. The researchers are protected by space marines equipped for ground operations and individual sections can be cordoned off in the shortest possible time to terminate projects or isolate parts of the laboratory. Due to the size of the building, scientists often use remote-controlled platforms to get to the different wings of the facility.
Experienced xenobiologists from across the Protectorate look to XT39323’s vast laboratories to work with rare, unstable, and dangerous specimens – including psionically neutralized and de-swarmed Zerg.
The fortress-like testing center and strong secrecy are small prices to pay for the opportunity to experiment on live Zerg.
Starcraft History
The story of Starcraft is getting more and more extensive. Already the first part and the expansion Brood War offer a lot of reading material. In addition, there are numerous Starcraft books. With Starcraft II, the story is expanded significantly. On this page we offer a lot of information about the complete Starcraft story. How the three races were created is listed here in chapters. This starts with the chronicles of Starcraft 1 and goes all the way to the campaigns of Starcraft 2.
In our summary of the Starcraft 2 prehistory we have listed information from fairs and other sources.
If you would like to know what happened in certain time intervals, our Starcraft timeline is just right for you. The most important events are listed there.
Protoss Tribes
Although the Khala demand that the Protoss abandon their old tribal communities and accept the new castes of Judicators, Templars and Khalai, many still cling to the customs and relics of the old traditions. The various tribes remain intact only to serve as a cautionary reminder of the mistakes of the old Protoss. With the rise of the Judicators as the ruling caste over all Protoss, the old dilemma of separatist tendencies and tribal claims is no longer a threat to the community as a whole. The most important aspect that has survived from ancient times is that each Protoss tribe has its own unique skin color, which can range from mottled grays to a deep blue.
Judicator Caste
- Ahra
- Shelak
Templar caste
- Akilae
- Sargas
- Auriga
Khalai caste
- Furinax
Terran Factions
Starcraft History | Protoss Tribes | Terran Factions | Zerg Races Each of the various Terran military factions benefits from the advanced hardware and weaponry produced by the colonies in the Koprulu sector. Numerous factions modify their weapons based on the particular characteristics or preferences of their fighting troops. Most Terran tanks, aircraft, and war machines were developed and produced by private corporations, but the plans and technical blueprints for them have since been stolen, smuggled out, and bartered away, ending up in the hands of scientists from a wide variety of political factions and groups.
The Confederation of Terra
Omega Squadron “The Skull Legion
Nova Squadron
Alpha Squadron “The Blood Hawks
The Pirate Militias
The Sons of Korhal
The Protectorate of Umoja
The Kel Morian Combine.
Zerg Races
Little is known about the various races that make up Zerg swarms. Terran scientists have begun to document and classify some of the larger races that have ravaged their colonies. What seems clear is that each particular race/breed is descended from a unique Cerebrate that carries out the commands of the Overmind. Each cerebrate has the power to build its own brood to carry out its tasks. While it is difficult to distinguish one brood from another, Terran scouts believe they have found that they vary in functionality and purpose. It is considered proven that certain races work so closely together as if they were intertwined extensions of a larger tactical force. Terran researchers have given the races names of monsters from ‘ancient Earth’ mythology.
The Command Wing
- Tiamat
- Fenris
- Baelrog
Primary attack units
- Garm
- Jormungand
- Surtur