Planets Starcraft – Shiloh

Shiloh

Shiloh is a temperate rim planet that was initially ignored by the settlers due to its low metal supplies. They instead focused on planets that enabled industry and space trade. It was only after the richer, central worlds were mapped, settled, and established that Shiloh caught the interest of the colonists.

Where the planet lacked ores and precious metals, it made up for it with its wide, open expanses of land and a temperate climate that never veered to uncomfortable extremes. As a result, it attracted an unusual mix of wealthy landowners, big farmers, and younger families tired of the increasing metropolitan bustle that was prevalent on most central worlds. The fertile lands of the great river basin were soon appropriated by those people and organizations with sufficient money and power.

  • Population : 255,000,000+ Terrans
  • Affiliation : Terran League
  • diameter/gravity : 10,694 km; 0.98 standard units
  • Axis inclination / climate : 5.8°; +/- 27°C, low humidity
  • Geography / Large Settlements : 2 oceans, 4 inland seas and large lakes, 3 large continents; 6 large settlements, 18 smaller settlements
  • Moon(s) : 1 – Bivouac (green, small, >873 km diameter)
  • Prevailing Terrain : Temperate Plains/Savannah/Tundra
  • Dominant Lifeforms : Terran (Terran League)
  • Native Life Forms : Spiralhorn Toad, Nerrat
  • Imports : metals, electronics, agricultural equipment
  • Exports : cereals, agricultural products

The remaining settlers squabbled over the best parts of the remaining land – mostly dry and alkaline peat clods dotted with rocks. Even with advances in farming technology and genetically engineered crops, it took countless hours of grueling labor to carve some profit from the unruly soil – especially for those lacking resources and heavy equipment. Many small family farms eventually gave up the fight against the harsh land and moved back to a more centrally located planet with their remaining belongings. The few persistent settlers who were able to survive in these times felt united in their struggle and a unique peasant culture emerged, the strength,

Shiloh soon became known as an idyllic patch of the outer worlds. Lacking any significant amount of resources, technological facilities, or human population, the planet has been largely spared the war, raids, and fighting that have dominated the rest of the sector. However, the Confederacy relied heavily on Shiloh’s agricultural crops during the wars, and hard times ensued for the overburdened peasants as the government was slow to pay their bills. While these circumstances were offset somewhat by an agricultural aid program, they led to enduring resentment among the settlers.

A notable fact of possible historical significance is the fact that Shiloh is the home planet of the extraordinary war hero, outlaw, Confederate Marshal and rebel Jim Raynor. Modern philosophers have already debated the impact of the world’s unfavorable living conditions on Raynor’s morals and political stance. The constant restlessness of his individualistic people may have fueled his constant conflicts with League rule. The planet Shiloh is now under significantly increased surveillance by the government’s military forces. This only increased the unrest among the settlers. It’s unclear if the League is trying to track down potential insurgents like Raynor, or if it’s just a show of force intended to discourage imitators. Irrespective of this, the situation will not remain stable for much longer.

History

The story of Starcraft is getting more and more extensive. Already the first part and the expansion Brood War offer a lot of reading material. In addition, there are numerous Starcraft books. With Starcraft II, the story is expanded significantly. On this page we offer a lot of information about the complete Starcraft story. How the three races were created is listed here in chapters. This starts with the chronicles of Starcraft 1 and goes all the way to the campaigns of Starcraft 2.

In our summary of the Starcraft 2 prehistory we have listed information from fairs and other sources.

If you would like to know what happened in certain time intervals, our Starcraft timeline is just right for you. The most important events are listed there.

Protoss Tribes

Although the Khala demand that the Protoss abandon their old tribal communities and accept the new castes of Judicators, Templars and Khalai, many still cling to the customs and relics of the old traditions. The various tribes remain intact only to serve as a cautionary reminder of the mistakes of the old Protoss. With the rise of the Judicators as the ruling caste over all Protoss, the old dilemma of separatist tendencies and tribal claims is no longer a threat to the community as a whole. The most important aspect that has survived from ancient times is that each Protoss tribe has its own unique skin color, which can range from mottled grays to a deep blue.

Judicator Caste

  • Ahra
  • Shelak

Templar caste

  • Akilae
  • Sargas
  • Auriga

Khalai caste

  • Furinax

Terran Factions

Starcraft History | Protoss Tribes | Terran Factions | Zerg Races Each of the various Terran military factions benefits from the advanced hardware and weaponry produced by the colonies in the Koprulu sector. Numerous factions modify their weapons based on the particular characteristics or preferences of their fighting troops. Most Terran tanks, aircraft, and war machines were developed and produced by private corporations, but the plans and technical blueprints for them have since been stolen, smuggled out, and bartered away, ending up in the hands of scientists from a wide variety of political factions and groups.

The Confederation of Terra
Omega Squadron “The Skull Legion
Nova Squadron
Alpha Squadron “The Blood Hawks
The Pirate Militias
The Sons of Korhal
The Protectorate of Umoja
The Kel Morian Combine.

Zerg Races

Little is known about the various races that make up Zerg swarms. Terran scientists have begun to document and classify some of the larger races that have ravaged their colonies. What seems clear is that each particular race/breed is descended from a unique Cerebrate that carries out the commands of the Overmind. Each cerebrate has the power to build its own brood to carry out its tasks. While it is difficult to distinguish one brood from another, Terran scouts believe they have found that they vary in functionality and purpose. It is considered proven that certain races work so closely together as if they were intertwined extensions of a larger tactical force. Terran researchers have given the races names of monsters from ‘ancient Earth’ mythology.

The Command Wing

  • Tiamat
  • Fenris
  • Baelrog

Primary attack units

  • Garm
  • Jormungand
  • Surtur