Phaeton
The harsh deserts on Phaeton are extremely hostile to life. Although the planet has breathable amounts of oxygen, there are almost no deposits of minerals or drinking water. Phaeton’s location at a great distance from the centers of the Protoss and Terran civilizations makes it even less attractive for settlement. However, the Zerg have rarely let hostile environments prevent them from “colonizing” planets.
On Phaeton, the vast stretches of sand and narrow, dust-ridden canyons provide hiding places for wildlife, and a notable number of zerg have made their home in the dunes under the control of a broodmother
- Population : 1 secondary swarm cluster
- Affiliation : Zerg Swarm
- Diameter / Gravity : Zerg swarm
- Axis inclination / climate : 15.3°; +/- 30°C
The presence of a medium-sized brood on such a remote world suggests some purpose for the union. To this day, their activities – or the arid planet itself – give no clue as to the swarm’s original goals.
If Phaeton’s Zerg are assembled (and given the ability to space travel) by a truly superior intelligence, these independent creatures could pose a far greater threat to other planets in the Koprulu Sector. At present, however, they are nothing more than an occasional nuisance to the wildlife living there in difficult conditions.
Starcraft History
The story of Starcraft is getting more and more extensive. Already the first part and the expansion Brood War offer a lot of reading material. In addition, there are numerous Starcraft books. With Starcraft II, the story is expanded significantly. On this page we offer a lot of information about the complete Starcraft story. How the three races were created is listed here in chapters. This starts with the chronicles of Starcraft 1 and goes all the way to the campaigns of Starcraft 2.
In our summary of the Starcraft 2 prehistory we have listed information from fairs and other sources.
If you would like to know what happened in certain time intervals, our Starcraft timeline is just right for you. The most important events are listed there.
Protoss Tribes
Although the Khala demand that the Protoss abandon their old tribal communities and accept the new castes of Judicators, Templars and Khalai, many still cling to the customs and relics of the old traditions. The various tribes remain intact only to serve as a cautionary reminder of the mistakes of the old Protoss. With the rise of the Judicators as the ruling caste over all Protoss, the old dilemma of separatist tendencies and tribal claims is no longer a threat to the community as a whole. The most important aspect that has survived from ancient times is that each Protoss tribe has its own unique skin color, which can range from mottled grays to a deep blue.
Judicator Caste
- Ahra
- Shelak
Templar caste
- Akilae
- Sargas
- Auriga
Khalai caste
- Furinax
Terran Factions
Starcraft History | Protoss Tribes | Terran Factions | Zerg Races Each of the various Terran military factions benefits from the advanced hardware and weaponry produced by the colonies in the Koprulu sector. Numerous factions modify their weapons based on the particular characteristics or preferences of their fighting troops. Most Terran tanks, aircraft, and war machines were developed and produced by private corporations, but the plans and technical blueprints for them have since been stolen, smuggled out, and bartered away, ending up in the hands of scientists from a wide variety of political factions and groups.
The Confederation of Terra
Omega Squadron “The Skull Legion
Nova Squadron
Alpha Squadron “The Blood Hawks
The Pirate Militias
The Sons of Korhal
The Protectorate of Umoja
The Kel Morian Combine.
Zerg Races
Little is known about the various races that make up Zerg swarms. Terran scientists have begun to document and classify some of the larger races that have ravaged their colonies. What seems clear is that each particular race/breed is descended from a unique Cerebrate that carries out the commands of the Overmind. Each cerebrate has the power to build its own brood to carry out its tasks. While it is difficult to distinguish one brood from another, Terran scouts believe they have found that they vary in functionality and purpose. It is considered proven that certain races work so closely together as if they were intertwined extensions of a larger tactical force. Terran researchers have given the races names of monsters from ‘ancient Earth’ mythology.
The Command Wing
- Tiamat
- Fenris
- Baelrog
Primary attack units
- Garm
- Jormungand
- Surtur