Episode 1 of Valorant is already behind us and Patch 2.0 recently went live – kicking off the start of Episode 2 Act 1. Now Riot Games have already released the next update: Valorant Patch 2.01. What’s new? We’ll tell you!
The latest Valorant Patch 2.01 went live on January 20 and brought mainly changes to the map split and a change to Jett. Let’s take a look at it.
AGENT UPDATES
YET
- Smoke duration lowered 7>>4.5 seconds
In keeping with the tactician adjustments from patch 2.0, we’ve now taken a look at Jett’s smoke. In patch 1.0, we increased the duration of her smoke from 4 seconds to 7 seconds – and we’re now reversing that. This change basically made Jett a replacement tactician, and aggressive teams could quickly take an area with her cloudburst even without a tactician. We’ve found that duelists displace those agents that provide more support. We’ll take a closer look at that in the future. Jett can use her smoke to create a short period of time for quick action. This defines her style, but this period must be short enough that the team must rely on the tacticians if they want to block the view longer.
MAP UPDATES Valorant Patch 2.01
Most of the Valorant 2.01 patch deals with Split.
The map has been changed in many places. Riot Games sum up their intentions this way:
“This split update focuses on improving the opportunities for attackers on the map, reducing the number of 50/50 angle checks, patching out some deep corners, and making areas more open by widening some narrow spots.”
The changes are quite small, so we would like to highlight only a few of them. If you want to see everything, you can read the official patch notes here.
- Passage at B main widened
This way, attackers should have an easier time in that spot, and defenders won’t be able to control the eye of the needle as easily. On the other side of the door, there is now a crate that attackers can use as a shield, so abilities can be thrown at the area from a new angle.
- Placement area increased
This gives attackers more room to place the spike and defend the area from B Main.
- Entrance to the ventilation room widened
- A diagonal wall has been added to the ventilation room, eliminating a 50/50 angle check when coming from the center.
This new feature also protects you from attacks from the center through the wall.
Some other small changes have been made to make Split a bit more comfortable for attackers. What do you guys think of the changes to Split? Let us know on Facebook and Twitter!
Some other changes in Valorant Patch 2.01 concern things outside the actual game.
UPDATES TO THE SCORED MODE
- Results of own matches can now be hidden in match history
Many of you, especially the pros, wanted to be able to hide your own games in the match history. This way you can practice without others being able to spy on your strategies. We wanted to release this feature before the Challenger matches so you can practice in peace.
SOCIAL UPDATES:
- The “Add Friend” button is now only available for team members. Opposing players can no longer be added.
- Team members in privacy or streamer mode cannot be added as a friend.
- Queue restrictions for players who go AFK in-game or before have been adjusted.
- We are making sure that those with connection problems are not punished too severely, and that those who intentionally go AFK will also face appropriate consequences.
- For a few turns, players will now be forgiven for going AFK, but repeated or permanent abandonment will be punished with queue restrictions.
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What are Patchnotes?
Patchnotes are specially designed to appear only in the appropriate places.
What is Valorant?
Valorant initially appears to be a cross between CS:Go and Overwatch . A competitive shooter where two small teams compete against each other.
Your team is either ready to attack or defend, with the attackers placing a “stinger” (essentially a bomb) that the other team must then defuse or preferably prevent you from placing at all.
The attacking team can win by either eliminating the defenders or placing the stinger and then protecting it from defusing until the timer runs out. The defenders can similarly win by destroying the attackers before they have a chance to plant their stinger, or disarming the stinger after it has been planted.
Each team of five can play as both attackers and defenders during a game. Each game has a total of 25 rounds, with the first team to win 13 rounds declared the winner
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