Patch Notes – Valorant Weapon Guide: Marshal

Patch Notes - Valorant Weapon Guide: Marshal
The second best sniper rifle in . (Source: )

In our Valorant Weapon series we have already discussed the rifles in Valorant, and now it’s time to take a look at an even more interesting category – the snipers. Today we’ll start with the Marshal.

Before we get into the Marshal, you should check out our other posts on each rifle in Valorant.

 

 

Patch Notes - Valorant Weapon Guide: Marshal
The Marshal is actually one of the budget weapons in Valorant. In a way, at least. (Source: Riot Games)

Marshal Weapon Guide

The Marshal is a sniper rifle and as such you expect a few things from it – hit hard, one-shot kills and high cost. Some of that is true. First, let’s take a look at the weapon’s stats.

  • Rate of fire: 1.5 rounds/sec
  • Magazine: 5 rounds
  • Penetrating power: Medium
  • Reload speed: 2.5 seconds

The magazine of the Marshal is the same size as that of the Operator. However, the latter has slightly more penetrating power.

Marshal Damage

Sniper rifles in Valorant have no damage drop, so each shot will always deal the same amount of damage, regardless of the distance. The only deciding factor will be your own accuracy and where exactly you hit your enemies.

  • 0m-50: Body 101/Head 202/Legs 85

A headshot with the Marshal is always deadly, so in a perfect world you would be able to take out the entire enemy team with a single magazine. Body shots are a great strategy when your opponents are soggy and forced into an eco-round. Leg shots do a little less, and unless you’re trying to take down a wounded opponent, you shouldn’t aim there.

Marshal Alt-Fire

Sniper rifles don’t have alternate fire like some other weapons, instead they give you access to a powerful scope. The Marshal only has one zoom level (x3.5) unlike the Operator which has two. If you were looking forward to some quick scopes with the Marshal, we’re sorry to disappoint you. The zoom is often too strong to use in this way.

Fun Fact: The Marshal is loosely based on the Winchester 1873/1894 underlever repeater and the Steyr Scout.

Marshal Price

The price of the Marshal is where things get interesting. With a price of only 1000 credits, this gun is an absolute bargain. Assuming you have the accuracy to operate it. Each gun costs more than 2000 credits and for less than half of that, you get a gun that has no damage drop and can kill enemies with one shot. The downside, of course, is that it has a low rate of fire and you’ll often find yourself in trouble when your enemies get too close.

Marshal in Eco Rounds

The weapon’s price makes it a tempting choice in eco-rounds, and we’ve even seen it in the Valorant competition scene in Force rounds. The Marshal is fairly accurate even without scoping at up to 10 meters. Because of its low cost, you can buy it in almost any round. Her zoom was recently buffed from x2.5 to x3.5, and her movement speed when zooming was increased from 76% to 90%. Put all of this together and it’s clear why some players go for the Marshal in eco rounds. It’s a one-hit kill weapon on headshots, two-hit on body shots, and for only 1000 credits.

Conclusion

The Marshal is by far not the best weapon in the game. The Operator is much more expensive and does kill with a single shot to the body, but it can also force you into eco-mode if you lose. The Marshal can be bought over and over again until you succeed, making it a much safer choice. She’s not as good at close range, you’ll have to be considered just keeping your distance and relying on your Aim. Since there is no damage drop, it doesn’t matter how far away an enemy is, so you’ll just have to aim for the head.

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What are Patchnotes?

Patchnotes are specially designed to appear only in the appropriate places.

What is Valorant?

Valorant initially appears to be a cross between CS:Go and . A competitive shooter where two small teams compete against each other.

Your team is either ready to attack or defend, with the attackers placing a “stinger” (essentially a bomb) that the other team must then defuse or preferably prevent you from placing at all.

The attacking team can win by either eliminating the defenders or placing the stinger and then protecting it from defusing until the timer runs out. The defenders can similarly win by destroying the attackers before they have a chance to plant their stinger, or disarming the stinger after it has been planted.

Each team of five can play as both attackers and defenders during a game. Each game has a total of 25 rounds, with the first team to win 13 rounds declared the winner

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