Patch Notes – Valorant Patch 2.06 Patch Notes

Patch Notes - Valorant Patch 2.06 Patch Notes
Did she get enough buffs? (Source: )

Patch 2.06 was the update that many players were looking forward to. Now it’s finally live and aside from a few obvious buffs for Viper and Yoru, we also see a few changes to weapons. Here are the Valorant 2.06 patch notes

Valorant Patch 2.05 brought us a few additional changes that punished negative player behavior. With Valorant Patch 2.05 comes the long promised buff for Viper. But let’s take a look at all the changes that came with the Valorant 2.06 patch!

 

Valorant Patch 2.06 Patch Notes

Agent Updates

Viper

Viper already got some buffs in past Valorant updates, but they didn’t seem to be good enough. Maybe Valorant Patch 2.06 will help?

Toxin (Passive)

Enemies that pass through Viper’s Poison Cloud, Toxin Screen, or Snake Pit are immediately inflicted with at least 50 decay. Their decay level increases the longer they remain in contact with the toxin. In the cloud, the decay has been reduced over time from 15 >>> 10. Outside of Viper’s Cloud, the health regeneration delay decreases from 2.5 >>> 1.5.

Poison Cloud

Can now be used again immediately after being picked up, but grants a temporary charge instead of a permanent one. If the Poison Cloud is active when Viper dies, it will remain either for 2 more seconds or until Viper’s fuel is used up. Pickup distance increased from 200 >>> 400

Patch Notes - Valorant Patch 2.06 Patch Notes
Can you finally play Viper? (Source Riot Games)

Toxin screen

When the toxin screen is active on Viper’s death, it remains for 2 seconds before deactivating. Increased the complete glare distance from the wall to better match the glare distance from the edge of a smoke screen.

Snake bite

Equipment time reduced from 1.1 >>> 0.8 seconds

Training options

In custom games where cheats and infinite abilities are enabled, Viper can hold the “Activate” button of the poison cloud and toxin screen to recall them. In custom games where cheats and infinite abilities are enabled, the location of the poison cloud is shown on the mini-map when equipped

Yoru

Yoru also desperately needs some buffs. Are they coming with Valorant patch 2.06?

Take us by surprise

  • Glare activation decreased from 0.8 >>> 0.6 seconds
  • Glare duration increased from 1.1 >>> 1.5 seconds
Patch Notes - Valorant Patch 2.06 Patch Notes
Will Yoru be played more often after Valorant Patch 2.06? (Source: Riot Games)

Surprise Visit

  • Surprise visit no longer refreshes on kills, but refills every 35 seconds.
  • The time span of the surprise visit fragment increases from 20 seconds >>> 30 seconds.
  • The distance at which the surprise visit fragment is decloaked decreases from 7 m >>> 4 m.
  • The distance at which the moving fragment can be uncovered by enemies is now displayed graphically.

Dimensional drift

  • Ult points decreased from 7 >>> 6
  • Yoru can now reactivate Surprise Visit during Dimensional Drift.
Patch Notes - Valorant Patch 2.06 Patch Notes
Killjoy gets a small buff in Valorant Patch 2.06 (Source: Riot Games)

Killjoy

Nano Swarm

  • Killjoy can now pick up deployed Nano Swarm grenades during the buy phase to get the charge back.

Valorant Patch 2.06 Weapons Updates

Weapons in Valorant Patch 2.06 don’t really see a change. Only Bucky!

Patch Notes - Valorant Patch 2.06 Patch Notes
Bucky’s right click was a little too good. (Credit: Riot Games/Stefan Polster)

Bucky

  • Bullet scatter in primary fire mode (left click) reduced from 3.4 >>> 2.6
  • Scatter in alt. Fire mode (right click) reduced from 3.4 >>> 2.0
  • Updated damage curve for Primary and Alt. Fire Mode
  • 0 m – 8 m causes 20 damage per bullet
  • 8 m – 12 m causes 12 damage per bullet
  • From 12 m one bullet causes 9 damage
  • Number of shot balls in right click shot reduced from 15 >>> 5

Valorant Patch 2.06 Mode Updates

Escalation

  • “Full Tube” by Raze now has two charges for the explosive pack that refills when you touch the ground. Practice the boosts!
  • Snowball Launcher now comes with skates included – the increased mobility means you now stand a chance against the deadlier weapons.
  • Big Knife now comes with a charge of Tailwind (Jett’s Spurt), which charges on a kill. Don’t leave a gap!

Valorant Patch 2.06 Updates to the Ranked Mode

You can now track other players’ careers on the in-game leaderboard.It has come to our attention that some of you would like to see more information about how the best players are performing in their matches. So now, by right-clicking on a leaderboard entry, you can see that player’s career, view their match history, and learn more about the details of their matches and something about their act rank progress.
If you’re on the leaderboard but don’t want to reveal your identity, you can use the client feature that lets you show up as a “secret agent”.

Valorant Patch 2.06 General Improvements

HRTF: Head Related Transfer Function

  • There is now a button in the audio settings to enable HRTF.
  • HRTF allows players with headphones to play sounds in a simulated surround sound room.
  • Currently, only footsteps, reload sounds, and respawns in deathmatches are supported when HRTF is turned on.

And that’s it for Valorant Patch 2.06. What do you think of all the changes? Will you play Viper again soon? Be sure to stay on EarlyGame, you’ll see Viper more often there!

What are Patchnotes?

Patchnotes are specially designed to appear only in the appropriate places.

What is Valorant?

Valorant initially appears to be a cross between CS:Go and . A competitive shooter where two small teams compete against each other.

Your team is either ready to attack or defend, with the attackers placing a “stinger” (essentially a bomb) that the other team must then defuse or preferably prevent you from placing at all.

The attacking team can win by either eliminating the defenders or placing the stinger and then protecting it from defusing until the timer runs out. The defenders can similarly win by destroying the attackers before they have a chance to plant their stinger, or disarming the stinger after it has been planted.

Each team of five can play as both attackers and defenders during a game. Each game has a total of 25 rounds, with the first team to win 13 rounds declared the winner

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