Valorant Episode 3 Act 1 will be released tomorrow and we already have a good idea of all the changes. The Valorant 3.00 patch notes have been leaked – here are all the details.
Are you already looking forward to the next episode in Valorant? We are definitely very hyped. Would you like to have a look at the Valorant Update 3.00 Patch Notes to bridge the waiting time? Then we have just the thing for you. The Valorant 3.00 update was leaked over the weekend and Episode 3 Act 1 will bring some massive changes to Valorant.
Episode 3 Act 1: Agent KAY/O
One of the biggest additions to Episode 3 Act 1 will be the new Agent KAY/O. The robot is a throwback to classic FPS titles and its kit gives players the ability to counter enemy abilities.
Episode 3 Act 1 Economy Update
Another big change coming with the Episode 3 Act 1 patch notes are price cuts for many of the available weapons. It’s not clear if the prices will be updated at launch or with a smaller patch down the road. In any case, such changes will definitely have a big impact on the meta.
In addition to the weapon price update, many agents will also have their skill costs adjusted. See below for more details.
Valorant Episode 3 Act 1 Patch Notes
Without further ado, here are the leaked patch notes for Episode 3 Act 1!
Agent updates
Astra
Astral stars
- Reduced price from 200 >>> 150
- Astra now starts with only one free star per round
Breach
Aftershock
- Increased price from 100 >>> 200
- Now deals three bursts of 60 damage each instead of one burst
Lightning Charge
- Increased price from 200 >>> 250
- Reduced charges from 3 >>> 2
Brimstone
Incendiary Burst
- Increased charge from 200 >>> 250
Cypher
Neural Theft
- Reduced points from 7 >>> 6
Jett
Cloudburst
- Increased points from 100 >>> 200
Upwind
- Increased price from 100 >>> 150
Tailwind
- Tailwind can no longer destroy Cypher’s traps
Blade Storm
- Increased points from 6 >>> 7
Omen
Obfuscated steps
- Increased price from 100 >>> 150
Paranoia
- Reduced price from 400 >>> 300
Sinister Veil
- Added 100 creds cost, no free smoke
- Smoke regenerates after 40 seconds
Phoenix
Nasty Throw
- Increased cost from 100 >>> 150
Reyna
Rigid
- Increased price from 200 >>> 250
Raze
Boom Bot
- Increased price from 200 >>> 400
Full pipe
- Increased points from 7 >>> 8
Sage
Slowdown sphere
- Increased points from 100 >>> 200
Revival
- Increased points from 7 >>> 8
Skye
Pathbreaker
- Reduced price from 250 >>> 200
Polaris
- Increased price from 100 >>> 150
- Reduced charges from 3 >>> 2
- Regenerates after 40 seconds
Sova
Owl drone
- Increased price from 300 >>> 400
Shock shot
- Increased price from 100 >>> 150
Fury of the hunter
- Increased points from 7 >>> 8
Viper
Contamination
- Increased points from 100 >>> 200
Yoru
Take by surprise
- Increased price from 200 >>> 250
Weapon modifications
Ares
- Reduced price from 1,600 >>> 1,500
Bucky
- Reduced price from 900 >>> 850
Bulldog
- Reduced price from 2,100 >>> 2,050
Frenzy
- Reduced price from 500 >>> 450
Guardian
- Reduced price from 2,400 >>> 2,250
Judge
- Increased price from 1,600 >>> 1,850
Marshal
- Reduced price from 1,000 >>> 950
Operator
- Reduced price from 5,000 >>> 4,700
Shorty
- Reduced price from 200 >>> 150
Stinger
- Reduced price from 1,100 >>> 950
As soon as the official patch notes go live, we’ll bring you an update! What do you think of all the changes in Valorant Episode 3 Act 1? Let us know on Facebook and Twitter!
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What are Patchnotes?
Patchnotes are specially designed to appear only in the appropriate places.
What is Valorant?
Valorant initially appears to be a cross between CS:Go and Overwatch . A competitive shooter where two small teams compete against each other.
Your team is either ready to attack or defend, with the attackers placing a “stinger” (essentially a bomb) that the other team must then defuse or preferably prevent you from placing at all.
The attacking team can win by either eliminating the defenders or placing the stinger and then protecting it from defusing until the timer runs out. The defenders can similarly win by destroying the attackers before they have a chance to plant their stinger, or disarming the stinger after it has been planted.
Each team of five can play as both attackers and defenders during a game. Each game has a total of 25 rounds, with the first team to win 13 rounds declared the winner
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