Patch Notes – Valorant Episode 3 Act 1 Patch Notes leaked!

Patch Notes - Valorant Episode 3 Act 1 Patch Notes leaked!
Episode 3 Act 1 gets big! | ©

Episode 3 Act 1 will be released tomorrow and we already have a good idea of all the changes. The Valorant 3.00 patch notes have been leaked – here are all the details.

Are you already looking forward to the next episode in Valorant? We are definitely very hyped. Would you like to have a look at the Valorant Update 3.00 Patch Notes to bridge the waiting time? Then we have just the thing for you. The Valorant 3.00 update was leaked over the weekend and Episode 3 Act 1 will bring some massive changes to Valorant.

Episode 3 Act 1: Agent KAY/O

One of the biggest additions to Episode 3 Act 1 will be the new Agent KAY/O. The robot is a throwback to classic FPS titles and its kit gives players the ability to counter enemy abilities.

Episode 3 Act 1 Economy Update

Another big change coming with the Episode 3 Act 1 patch notes are price cuts for many of the available weapons. It’s not clear if the prices will be updated at launch or with a smaller patch down the road. In any case, such changes will definitely have a big impact on the meta.

Patch Notes - Valorant Episode 3 Act 1 Patch Notes leaked!In addition to the weapon price update, many agents will also have their skill costs adjusted. See below for more details.

Valorant Episode 3 Act 1 Patch Notes

Without further ado, here are the leaked patch notes for Episode 3 Act 1!

Agent updates

Astra

Astral stars

  • Reduced price from 200 >>> 150
  • Astra now starts with only one free star per round

Breach

Aftershock

  • Increased price from 100 >>> 200
  • Now deals three bursts of 60 damage each instead of one burst

Lightning Charge

  • Increased price from 200 >>> 250
  • Reduced charges from 3 >>> 2

Brimstone

Incendiary Burst

  • Increased charge from 200 >>> 250

Cypher

Neural Theft

  • Reduced points from 7 >>> 6

Jett

Cloudburst

  • Increased points from 100 >>> 200

Upwind

  • Increased price from 100 >>> 150

Tailwind

  • Tailwind can no longer destroy Cypher’s traps

Blade Storm

  • Increased points from 6 >>> 7

Omen

Obfuscated steps

  • Increased price from 100 >>> 150

Paranoia

  • Reduced price from 400 >>> 300

Sinister Veil

  • Added 100 creds cost, no free smoke
  • Smoke regenerates after 40 seconds

Phoenix

Nasty Throw

  • Increased cost from 100 >>> 150

Reyna

Rigid

  • Increased price from 200 >>> 250

Raze

Boom Bot

  • Increased price from 200 >>> 400

Full pipe

  • Increased points from 7 >>> 8

Sage

Slowdown sphere

  • Increased points from 100 >>> 200

Revival

  • Increased points from 7 >>> 8

Skye

Pathbreaker

  • Reduced price from 250 >>> 200

Polaris

  • Increased price from 100 >>> 150
  • Reduced charges from 3 >>> 2
  • Regenerates after 40 seconds

Sova

Owl drone

  • Increased price from 300 >>> 400

Shock shot

  • Increased price from 100 >>> 150

Fury of the hunter

  • Increased points from 7 >>> 8

Viper

Contamination

  • Increased points from 100 >>> 200

Yoru

Take by surprise

  • Increased price from 200 >>> 250

Weapon modifications

Ares

  • Reduced price from 1,600 >>> 1,500

Bucky

  • Reduced price from 900 >>> 850

Bulldog

  • Reduced price from 2,100 >>> 2,050

Frenzy

  • Reduced price from 500 >>> 450

Guardian

  • Reduced price from 2,400 >>> 2,250

Judge

  • Increased price from 1,600 >>> 1,850

Marshal

  • Reduced price from 1,000 >>> 950

Operator

  • Reduced price from 5,000 >>> 4,700

Shorty

  • Reduced price from 200 >>> 150

Stinger

  • Reduced price from 1,100 >>> 950

As soon as the patch notes go live, we’ll bring you an update! What do you think of all the changes in Valorant Episode 3 Act 1? Let us know on Facebook and Twitter!

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What are Patchnotes?

Patchnotes are specially designed to appear only in the appropriate places.

What is Valorant?

Valorant initially appears to be a cross between CS:Go and . A competitive shooter where two small teams compete against each other.

Your team is either ready to attack or defend, with the attackers placing a “stinger” (essentially a bomb) that the other team must then defuse or preferably prevent you from placing at all.

The attacking team can win by either eliminating the defenders or placing the stinger and then protecting it from defusing until the timer runs out. The defenders can similarly win by destroying the attackers before they have a chance to plant their stinger, or disarming the stinger after it has been planted.

Each team of five can play as both attackers and defenders during a game. Each game has a total of 25 rounds, with the first team to win 13 rounds declared the winner

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