The last Valorant update was quite a while ago. Now patch 2.05 with all its changes is finally out. We explain to you what has changed.
Riot Games keep their promise to punish bad behavior more. But what else has changed with the 2.05 update? Find out.
Valorant 2.05 Patch Notes
Agent Updates
Sova
- Added key mapping to the options menu for flying up and down with the owl drone.
Astra
- Added key mapping to the options menu for flying up and down in the Astral form.
Updates for Competitive
- In the tab “History: Act Rank” you can now enable or disable the act rank.
- The “Match History” tab now allows you to filter your matches by mode.
- Players receive a small ranking penalty for declining ranked matches.
- Ranking gains and losses for Radiant have been adjusted to be more similar to Immortal.
- The layout and visual design of custom games have been renewed.
Social Updates
- Improved AFK detection.
- Updated penalties for AFK violations (warnings, queue restrictions, EP cancellations, queue suspensions, and game suspensions).
- Updated penalties for chat violations (warnings, chat restrictions, queue restrictions for rated games, and game suspensions).
- Reminder that zero tolerance infractions are automatically punished with game suspensions.
The devs already announced in a previous blog post that these changes were coming.
Bugs
- Fixed a bug that caused ranked match icons to be misaligned in match history.
- Astra now starts spike rush matches directly with 5 stars charged.
- Killjoy can no longer place lockdown above the ground by jumping up and placing it on cosmetic objects on wall elements.
- Fixed a bug where Cypher’s spy camera arrow could sometimes hit players on the other side of walls.
- Fixed a bug where Killjoy was not recovering charges from her alert bot and turret when both were recalled after being revived.
- Fixed a bug where dead enemies were listed as blinded in the battle report.
- Fixed a bug where Astra’s VO “No More Charges” was not playing for her abilities when she is in Astral Form.
- Fixed a bug where the vision reduction effect was not playing when Astra is in play.
- Fixed a bug that allowed Cypher’s spy camera to penetrate Sage’s wall.
- Fixed a bug where Astra had trouble placing stars from Area A on Icebox defender side crates.
- Changed jump/duck button assignments now apply to Sova’s drone as well as Astra’s fly up/down.
- The disarm range indicator after placing the spike is now after placing the spike is now displayed correctly again.
- Fixed a rare bug where players could not move or perform other actions after activating or exiting Astra’s astral form, Sova’s drone, Skye’s wolf, or Cypher’s camera until they died.
- Fixed a bug where the shaft of the Stinger was not displaying properly on the ground.
- Improved readability of player names in Observer mode.
- Fixed a bug where Skye’s viewfinder did not move properly on Brimstone’s tactical map.
- Fixed a bug where the color of the score display for observers did not change properly when switching sides.
- Fixed a bug where the “problem with network” icon was displayed even though there were no network problems.
Are you happy with the changes in patch 2.05 or would you have liked to see balance changes? Let us know on Twitter.
What are Patchnotes?
Patchnotes are specially designed to appear only in the appropriate places.
What is Valorant?
Valorant initially appears to be a cross between CS:Go and Overwatch . A competitive shooter where two small teams compete against each other.
Your team is either ready to attack or defend, with the attackers placing a “stinger” (essentially a bomb) that the other team must then defuse or preferably prevent you from placing at all.
The attacking team can win by either eliminating the defenders or placing the stinger and then protecting it from defusing until the timer runs out. The defenders can similarly win by destroying the attackers before they have a chance to plant their stinger, or disarming the stinger after it has been planted.
Each team of five can play as both attackers and defenders during a game. Each game has a total of 25 rounds, with the first team to win 13 rounds declared the winner
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