Patch Notes -The complete Valorant Patch Notes 1.0 and some surprises

Patch Notes -The complete Valorant Patch Notes 1.0 and some surprises
Patch 1.0 brings some changes and new additions. (Source: )

Valorant has finally finished the closed beta and has been officially released. Patch 1.0 has also arrived with it and has brought many changes. So what is new? And what surprised us?

Valorant’s closed beta already ended last week and the game was finally officially released yesterday. Anyone who wants to try it out can do so by simply creating a account and downloading the game for free. With the release, Riot has also launched patch 1.0. So what has changed since the beta? Let’s find out.

 

The obvious innovations

Reyna is the newest agent to be added to the list of playable characters. playable characters. As described by Ryan “Morello” Scott, she is a “feast or famine” agent. So she will either dominate the game or remain completely irrelevant depending on how she is played. The new Ascent card is also playable. Here’s the Riot commentary:

“Ascent is an Italian-set map that offers a large, open midfield for both teams to fight over. The center is perfect for using a variety of skills, and successfully controlling the area opens up additional routes for attackers to both spike locations.”

Also new is the Spike Rush mode, which gives each attacker a spike and speeds up the game significantly. Everyone plays with the same loadout and the first team to get four rounds wins. There are also various power-ups scattered around the map. It’s certainly not the warm-up (deathmatch) that everyone was hoping for, but we get what we get. A deathmatch mode has been hinted at, though, so it’s certainly on the way. We’ll stay tuned. Spike Rush has already surprised us in a positive way, though, so it’s bound to stay exciting.

More hero customizations

Sage

  • Healing Orb Cooldown increased 35 >>> 45 seconds
  • Barrier Orb hitpoints of each segment reduced 1000 >>> 800
  • Barrier Orb duration reduced 40 >>> 30 seconds
  • Barrier Orb walls of own team are now displayed on minimap

Raze

  • Blast Pack maximum damage radius reduced 2 >>> 1 meter

Jett

  • Cloud Burst Smoke duration increased 4 >>> 7 seconds
  • Tailwind destroys Cypher’s Trapwires automatically after being briefly revealed was revealed

Phoenix

  • Blaze duration increased 6>>8 seconds
  • Blaze damage change: 15 every 0.25s >>> 1 every 0.033s
  • Blaze healing change: 3 every 0.25s >>> 1 every 0.16s
  • Hot Hands healing change: 3 every 0.25s >>> 1 every 0.08s.
  • Curveball maximum flash duration increased 0.8 >>> 1.1 seconds.
  • Run it Back automatically reloads all when resetting

Omen

  • Paranoia is now equipped rather than cast immediately and hit detection, especially at close range, has been improved
  • Dark Cover, Omen now enters a “phaser” world where he can see through walls to place his Smokes. Pressing the reload button toggles between phased and and normal vision.
  • Dark Cover controls have been adjusted. You can now use the primary fire button to increase the Smoke distance and the secondary fire button to decrease it, to throw the Smoke you use the ability button.
  • Shrouded Step, Omen can now see the location he is teleporting to on the map and he gets an indicator that shows him where he is aiming.
  • From the Shadows Omen can now cancel his teleport while still in shadow form by pressing the ability key again. He still loses all Ulti Points by canceling.

Sage was one of the best agents guaranteed to be on any team. These little nerfs won’t change that. Phoenix gets some decent buffs to his Flash and Ultimate, as well as some tweaks to healing and damage over time. Just as we expected, Omen has received the most tweaks that will greatly the gameplay experience. Jett was seen as one of the worst agents, but now at least her Smoke lasts longer.

Sounds are now visualized

“We’ve added more sounds from agents to the category of sounds that indicate their noise radius with a white circle on the minimap. These include ability sounds, reloads, spike interactions and more,” the developers said.

So we should expect to see some white circles on the minimap showing when you’re loud and to where you’re heard. Pretty good – and we didn’t expect it.

Maps

Split

  • The Mid-Chokepoint has been restructured

Riot Games: “We felt that defenders were able to block the mid-chokepoint for the majority of a match. The new layout should alleviate that problem. The changes make the space a little more open and provide an additional way to get around stalling tactics on the stairs. It also provides attackers with a few new angles to take the B Tower and the Vents.”

Patch Notes -The complete Valorant Patch Notes 1.0 and some surprises
The Mid-Chokepoint before patch 1.0. (Source: Riot Games)

 

 

 

 

 

 

 

Patch Notes -The complete Valorant Patch Notes 1.0 and some surprises
The Mid-Chokepoint after patch 1.0. (Source: Riot Games)

Additionally, patch 1.0 includes several bug fixes, quality of life updates and performance optimizations for high-end and low-end computers. The full patch notes can be found on the official Valorant page.

All the latest news and updates about Valorant are available on EarlyGame, for example everything about the new Ignition Battle Pass and a to the Spike Rush.

 

 

What are Patchnotes?

Patchnotes are specially designed to appear only in the appropriate places.

What is Valorant?

Valorant initially appears to be a cross between CS:Go and . A competitive shooter where two small teams compete against each other.

Your team is either ready to attack or defend, with the attackers placing a “stinger” (essentially a bomb) that the other team must then defuse or preferably prevent you from placing at all.

The attacking team can win by either eliminating the defenders or placing the stinger and then protecting it from defusing until the timer runs out. The defenders can similarly win by destroying the attackers before they have a chance to plant their stinger, or disarming the stinger after it has been planted.

Each team of five can play as both attackers and defenders during a game. Each game has a total of 25 rounds, with the first team to win 13 rounds declared the winner

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