OVERWATCH-PATCHNOTES – 9.3.2021

ANNOUNCEMENT

Patch 1.58 is a deep overhaul and requires a relatively large download on all platforms.

PACHIMARZI CHALLENGE

PachiMärzi is here! From now until March 22, you can win games to earn Pachimari-related rewards, including the new Pachimari skin for Roadhog.

For more information on the PachiMärzi Challenge, visit the website.

GENERAL UPDATES

General

  • Added the “Damage Effects” option in the advanced video options, which reduces the amount of impact effects displayed during the game and in replays.
  • In spectator mode, added the Custom Spectator Options menu that opens when the Open Spectator Options Menu button is pressed as a spectator.
  • In viewer mode and when watching replays, camera bookmarks for viewers now additionally save the camera’s current field of view (FOV).
  • Added filter settings for custom game invitation requests in the Friends and Groups menu, allowing players to select who they want to receive custom game invitations from.
  • Updated the display of important out-of-field-of-view elements (such as an exploding mech from D.Va) to make them easier to spot.

UPDATES FOR THE WORKSHOP

We are pleased to announce Workshop Extensions. This system allows users to activate certain extensions. For example, new effects can be added or the number of bots can be increased. These expansions can be activated using expansion points, which are released when player slots or all non-workshop cards are disabled (or a combination of both). This system allows us to add resource-intensive features and give you control over when they should be active. In these and future patch notes, you’ll find a section on the new Workshop enhancements!

[Spawn Points] now outputs an array of entities for spawn areas that have a position and an alignment. If you have already used this value in situations where a position was expected, everything works as usual. If you want to use the position and facing data, you can use the [Position Of] and [Facing Direction Of] values, respectively.

General

  • Workshop enhancements have been added.
  • [Spawn Points] now outputs an array of entities rather than position vectors.
  • The evaluation of effect positions has been optimized.

New workshop enhancements

  • Rays effects
  • Sounds of rays
  • Effects of strengthening effects
  • Effects of weakening effects
  • Sounds of strengthening and weakening effects
  • Effects of energy explosions
  • Effects of kinetic explosions
  • Sounds of explosions
  • Play more effects
  • Create more bots

New actions for the workshop

  • Enable text chat
  • Disable text chat
  • Enable voice chat
  • Disable voice chat
  • Start game mode
  • Return to lobby
  • Restart game
  • Move player to team
  • Remove player
  • Start dummy bot name forcing
  • Stop forcing the dummy bot name

New values for the workshop

  • Counting damage over time
  • Counting healing over time
  • Text count
  • Number of damage modifications
  • Number of healing modifications
  • Number of helps
  • Number of entities
  • Local player
  • Characters in string
  • Index of character string Character
  • Split string
  • Replace string

CORRECTED ERRORS

General

  • Fixed a bug where certain abilities could persist on targets after a player switched from the hero who used them to another.
  • Fixed a bug where players could not exit custom games via the Escape menu under certain circumstances.
  • Fixed a bug that could cause heroes to get stuck in mid-air on some buildings.
  • Fixed a bug that caused Sombra to be revealed in Bounty Hunter mode when she was invisible and the Bounty Target effect expired.
  • Fixed a bug where players’ models could fall through terrain when the killcam was skipped.
  • Fixed a bug where players were not always breaking through railings when pushed back by Doomfist’s Steam Hammer.
  • Fixed an error in the calculation of the “Hit Rate – Best Performance” statistic.

Cards

Blizzard World

  • Fixed a bug where Tracer could warp behind the two chandeliers and get stuck behind them.

Château Guillard

  • Fixed a bug where Wrecking Ball with Collision Course could propel itself into the air from the ground and get stuck behind certain bushes and corners.

Dorado

  • Fixed a bug where Wrecking Ball with Wrecking Ball could attach to a location not intended for it. Oak Forest Fixed a bug that caused the user interface to display incorrect cargo progress in rare cases.

Gibraltar

  • Fixed a bug that allowed players to place guns in an unintended location.

Hanamura

  • Fixed a bug that caused the collision detection to not work for players in different locations on the map.
  • Fixed a bug where Reinhardt could crash into the door frame when leaving the second attacker starting area with rush.
  • Fixed a bug that allowed Reaper to teleport through a small gap outside the second objective.

Hollywood

  • Fixed a bug where players could get stuck on a certain section of the roof.

Kanezaka

  • Fixed a bug where heroes could move through map geometry.

King’s Row

  • Fixed a bug where Meis Blizzard’s drone could fall through the ground in certain locations.
  • Fixed a bug that allowed players to get below map boundaries without dying.

Nepal

  • Fixed a bug where players could land on some snow piles on buildings.

Numbani

  • Fixed a bug that caused lighting issues in the second attacker launch area.

Rialto

  • Fixed a bug that allowed D.Va’s self-destruct to damage enemies through walls.

Heroes

Baptiste

  • Fixed a bug where Earth Strike could be blocked by a life support field that was building up.

Bastion

  • Fixed a bug where stuns could cancel reconfiguration from recon to gun mode.

Doomfist

  • Fixed a bug where Doomfist’s steam hammer impact animation would play twice.
  • Fixed a bug that caused Doomfist to maintain its vertical momentum when activating Meteor Strike.

Sombra

  • Fixed a bug that caused Sombra’s translocator receiver to get stuck in a certain location on the Havana map.

Wrecking Ball

  • Fixed a bug where Collision Course could be used after a successful mission in scenarios that were not designed for it.

Workshop

  • Fixed a bug where [Continue] could jump to the wrong loop in certain cases.
  • Fixed a bug where Brigitte could continue to use her primary fire mode after being disabled.
  • Fixed a bug where certain abilities would collide with walls even though environmental collision detection was disabled.
  • Fixed a bug that caused incorrect player names to be displayed in the Workshop Inspector.
  • Fixed a bug that caused certain buttons to be ignored during flight abilities even though they were held down over the Workshop.
  • Fixed a bug where beam effects were not rendered when fired directly upwards.
  • Fixed a bug where multiple D.Vas could exist under certain circumstances.
  • Fixed a bug where the array value could prevent the proper evaluation of [Current Array Element] and [Current Array Index].
  • Fixed a bug where [Start Facing] did not use the [Evaluate Once] values as intended when [ Player] or other contextual values were used at the same time.
  • Fixed a bug where [Spawn Points] was sometimes not reevaluated as intended.
  • Fixed a bug where [Hero Being Duplicated] did not work when D.Va was duplicated by Echo.
  • Fixed a bug where [Player Died] events would not trigger if Echo died from the environment while duplicating another Hero.
  • When attempting to use an ability that has been disabled via Custom Game Settings or Workshop, an error sound is no longer played.

OVERWATCH

Overwatch is a team-based 6vs6 shooter that was released on May 24, 2016. Overwatch stays true to the true style of Blizzard’s previous titles. It was developed by Jeff Kaplan and is considered a “new concept” shooter in the FPS genre. The game was officially unveiled at BlizzCon along with 12 heroes on November 7, 2014.

The story of Overwatch is set on a highly fictionalized future version of Earth. In a time where humans and robots, which are called Omnics, live together (Chris Metzen hinted that the story deals with this very robot race). 30 years before the time when Overwatch takes place, the so-called “Omnic Crisis ” occurred. The robots, once helpers of humans, rebelled against their creators for reasons as yet unknown and triggered a worldwide chaos. Faced with the imminent destruction of human civilization, the best soldiers of all nations came together to form a program called “Overwatch”.

Their job was to protect the world from the Omnics, which they succeeded in doing. For the next 25 years, they were the protectors of the planet, united in an international coalition. Some agents stayed, some were replaced, but at some point something changed: the Overwatch disintegrated. However, 5 years later after this event, incidents with Omnics are again accumulating, a worldwide terrorist organization also seems interested in destabilizing the world order. A new crisis is looming. At this point, your career as an Overwatch agent begins.