Although it felt better, previously reducing the recharge time of his jump jets made Baptiste too hard to hit for some heroes. Since he already has strong defensive abilities with Regenerative Thrust and Life Support, we are reversing the changes to the speed at which he can charge his jump jets.
Jump jets
The recharge time has been increased from 0.7 to 1 sec.
ECHO
Duplicate has greater impact on gameplay than expected and was available too often because Echo can do a lot of damage.
Duplicate
The cost of the ultimate ability has been increased by 15%.
MCCREE
McCree’s recent success can be attributed to his increased maximum hit points, which help him realize his role as a damage hero at short or medium range. We are reversing the changes to the Steppe Scroll’s distance and the Peacemaker’s reload time because they resulted in flashbangs being thrown from a long distance and the bullet hail becoming a less risky maneuver for instant damage.
Peacemaker
The reload time has been increased from 1.2 to 1.5 sec.
Tumbleweed roll
The distance has been reduced by 20%.
MOIRA
Many channeled ultimate abilities automatically reload heroes’ weapons as they are prevented from reloading themselves for a short time. The new regeneration rate replenishes Moira’s Biotic Energy resource by half during the duration of Coalescence. Moira’s energy is not completely replenished because we don’t want this gameplay aspect to be lost and she can completely recharge her ultimate ability through healing alone.
Biotic Hand
Energy regeneration is increased by three times for the duration of coalescence.
Coalescence
The cost of the ultimate ability has been increased by 17%.
REAPER
With this change, we are bringing Reaper’s self-healing with his inferno shotguns back to what it was before the recent weapon adjustments.
Soul Harvesting
Life drain increased from 30% to 35%.
ZARYA
Zarya’s base damage was not adjusted after the changes to beam hit detection some time ago because she was little used at the time. Now that she has a more dominant role in many team compositions, we are reducing her average damage without changing her maximum damage potential.
Particle gun
Primary Fire Mode
Beam damage now scales from 75-170 damage per second (previously 95-170 damage per second).
Overwatch is a team-based 6vs6 shooter that was released on May 24, 2016. Overwatch stays true to the true style of Blizzard’s previous titles. It was developed by Jeff Kaplan and is considered a “new concept” shooter in the FPS genre. The game was officially unveiled at BlizzCon along with 12 heroes on November 7, 2014.
The story of Overwatch is set on a highly fictionalized future version of Earth. In a time where humans and robots, which are called Omnics, live together (Chris Metzen hinted that the story deals with this very robot race). 30 years before the time when Overwatch takes place, the so-called “Omnic Crisis ” occurred. The robots, once helpers of humans, rebelled against their creators for reasons as yet unknown and triggered a worldwide chaos. Faced with the imminent destruction of human civilization, the best soldiers of all nations came together to form a program called “Overwatch”.
Their job was to protect the world from the Omnics, which they succeeded in doing. For the next 25 years, they were the protectors of the planet, united in an international coalition. Some agents stayed, some were replaced, but at some point something changed: the Overwatch disintegrated. However, 5 years later after this event, incidents with Omnics are again accumulating, a worldwide terrorist organization also seems interested in destabilizing the world order. A new crisis is looming. At this point, your career as an Overwatch agent begins.
Events in Pokémon Go can offer you unique opportunities to catch rare Pokémon, earn exclusive rewards, and level up your... read more
Manage Cookie Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes.The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.