OVERWATCH-PATCHNOTES – 18.6.2019

A new patch is now live for Windows PC. Learn more about the latest changes here.

If you want to share your feedback, please post it in the General forum.
A list of known bugs can be found in the Forum Bug Report.
If you have any technical problems, you can visit our technical support forum.

PATCH HIGHLIGHTS

BAPTISTE’S RETURN CHALLENGE

There will be several special unlockable content in taken from Baptiste’s short story “Traces of the Past” that showcases his progression. By winning matches, Quick Search, or Arcade, you can earn themed sprays, a player icon, and a new epic skin: FIELD MEDIC FOR BAPTISTE!

Through July 2, you can also earn six sprays to Baptiste’s Return challenge by watching participating Twitch streamers on Overwatch!

For more information on Baptiste’s Return Challenge, click here.

New Feature: Replays

Relive your past games in Overwatch from a whole new perspective with the Replays feature. With Replays, you can view your ten most recent matches from any angle. Whether it’s from a -person, chaser, or bird’s-eye view, you’ll be able to see it all with this tool. To hone your , you can slow down or speed up the game to analyze game-changing moments, view all the action from above, or even hide the interface entirely.

Learn more about replays here: Blizz.ly/OverwatchReplays

HELDUPDATES

Baptiste

Biotic Thrower

  • Healing ammo increased from 10 to 12.

Reinforcement Matrix

  • Duration increased from 8 to 10 sec.

Developer comment: Because Baptiste’s has two fire modes, he has to reload it very often. We’re giving him a little more ammo so he can heal longer with his grenades. With the increased duration of Reinforcement Matrix, his allies now have more time to get into position and make the most of it.

D.Va

Defensive Matrix

  • The length of the defensive matrix has been reduced from 15 to 10 meters.

Developer comment: Defensive Matrix is a very powerful defensive ability that can sometimes be overwhelming at long range. With the shorter range, D.Va will need to position himself more carefully to use it efficiently in the future.

McCree

Peacemaker

  • Reduced the recovery time between primary fire mode shots from 0.5 to 0.42 sec.

Developer comment: On average, McCree’s damage dealt did not quite make up for his comparatively low mobility and versatility. The reduced recovery time between shots allows him to deal more damage. At the same time, he doesn’t need more shots to take out enemies.

Orisa

Protective Barrier

  • The barrier can now be set up without interrupting reloads.

Developer comment: Orisa’s weapon had one of the longest reload animations in the game, and it felt too distracting to have to interrupt reloading by placing a barrier. With this change, she can now reload without worry and still protect herself and her team at all times.

Symmetra

Teleporter

  • The range for interacting with the teleporter has been increased from 1 to 1.5 meters.

Comment from the developers: “With this change, we mainly want to improve the game experience. Previously, Symmetra could not use created teleporters without running towards them first.

Torbjörn

Bolt Cannon

  • The damage per projectile of his secondary fire mode has been reduced from 12.5 to 10.5 (for a total of 105 damage per shot).

Developer comment: The damage of Torbjörn’s secondary fire mode combined with his Overcharge ability was simply too high given his recently increased survivability.

UPDATES FOR GAME MODES

Attack

  • On all attack maps, the time awarded for capturing point A has been reduced from 4 to 3 min.
  • After losing point A, all eliminated defenders and those who died shortly after will reappear within 3.5 sec. at most.

Developer comment: Matches on attack maps take a bit longer on average than we intended, especially ranked matches with multiple rounds. Also, the attacking team may take point A and point B completely a bit too often. By reducing the time per round from 8 to 7 minutes, we can solve both of these problems, as a shorter duration rewards good defensive performances more.

In addition, some defenders often fight for point A late with good intentions. As a result, they reappear delayed after point A is captured, and their team has a hard time fending off a quick attack on point B. For these situations, we temporarily reduce the revive time so that these players can get back under their team’s arms more quickly and are not penalized for trying to defend point A.

UPDATES FOR THE WORKSHOP

General

  • A graphics update has been made.
  • Check boxes have been added to support operations with multiple
    conditions/actions/rules.
  • You can now disable conditions/actions/rules without deleting them.
  • (PC) When you copy conditions/actions/rules, the content is also copied to your
    will also be copied to your clipboard in a text format.
  • (PC) When you paste conditions/actions/rules, the editor will use the text from your clipboard.
  • The maximum number of effects has been increased from 64 to 128.
  • “Modify Global Variable At Index” has been added.
  • “Modify Player Variable At Index has been added.

CORRECTED ERRORS

General

  • Communication menu: “Confirm” pings triggered from the communication menu can now target targets.
  • Fixed a bug that caused explosions to play in the wrong location when the client miscalculated the point of impact.
  • Fixed a bug where some effects in the UI were not colored as intended on consoles when color blindness settings were enabled.
  • Tutorial: The weapon UI will now not display until your weapon is available.
  • Havana PvP – Fixed a bug that could cause cargo to get stuck in the distillery when leaving the checkpoint.
  • Fixed a bug that caused the game highlight to stop prematurely.
  • Fixed a bug that limited the number of effects that are displayed on the screen at the same time.

Workshop

  • Custom Game: Fixed a bug that prevented AI Soldier: 76 from firing its Helix missiles twice at the same target.
  • Custom Game: Fixed a bug where Nearest Walkable Position was using a location in the launch area rather than the specified location when the launch area doors were closed.
  • Custom Game: Fixed a bug that prevented AI Soldier: 76 from using his Biotic Field.
  • Custom Game: Fixed a bug where disabling primary fire mode did not work as intended with conversion effects such as Hanzo’s Storm Arrows, Genji’s Dragon Blade, Soldier: 76’s Tactical Sight, Torbjörn’s Molten Core, Bastion’s Configuration: Tank, and Winston’s Jungle Rage.
  • Fixed a bug that prevented Sombra and D.Va from using their ultimate abilities when using the [Set Ultimate Charge] action to set the charge to 100%.
  • Fixed a bug where players with controllers could not target the rules selection as intended.
  • Fixed a bug where “Stop Holding Button” did not complete the action if “Wait” was used before the action.
  • Fixed a bug where players would always return to the game browser after canceling any game if they had previously opened the game browser.
  • Fixed a bug that required console players to press the key twice when entering a numerical value via the controller.
    Console players can now open the virtual keyboard for manual number entry via controller with one key press.
  • Fixed a bug where variables displayed in the Inspector were not updated after changes were made and the match was restarted.

Heroes

Ana

  • When Sombra teleports with her translocator, Ana’s healing block is removed.

Baptiste

  • Fixed a bug where the sound effects of Ana’s shots would play for Baptiste when his life support field was hit by her primary fire mode.

Brigitte

  • Enemy barriers now block the field of view of Brigitte’s Fervor.
  • Fixed a bug where armor damage reduction was too effective when multiple instances of armor were stacked.

Doomfist

  • Fixed a bug where Doomfist could reach out-of-range on Havana during his ultimate ability.
  • Fixed a bug where Doomfist’s steam hammer would sometimes hit stairs.
  • Fixed a bug where the electricity effect of Doomfist’s Seismic Strike would not display on affected entities.
  • Fixed a bug where Seismic Blow was not hitting targets it was supposed to hit.

Genji

  • Fixed a bug that prevented Genji’s increased damage from reflected projectiles from being counted.

Hanzo

  • Fixed a bug that caused Hanzo’s crosshairs to be displayed in the killcam for players killed by Hanzo’s Dragon Strike ultimate ability.
  • Fixed a bug that caused Hanzo’s hands to overlap with his legs during his Meditating emote in several skins (Cyberninja, Lone Wolf, Successor, Young Master).

Lúcio

  • Fixed a bug where parts of Lúcio’s Pacific All-Stars 2019 skin were not visible in highlights and in-game portraits.

Orisa

  • Fixed a bug where the Superbooster would self-destruct when placed in certain locations.

Roadhog

  • Fixed a bug where Roadhog could use tow hooks even though he had been hacked by Sombra.

Sombra

  • The translocator can now slide off slippery surfaces more easily and no longer sticks to them.
  • Fixed a bug where a material effect of Sombra’s hair caused her to cast a shadow even though she was invisible.

Symmetra

  • Fixed a bug where the UI color options for enemies and allies for Symmetra’s Photon Barrier did not display as intended.

Torbjörn

  • Fixed a bug where some of Torbjörn’s graphic effects would not display when he used Overcharge while certain skins were equipped.
  • Fixed a bug where Torbjörn’s gun would sometimes self-destruct.

OVERWATCH

Overwatch is a team-based 6vs6 shooter that was released on May 24, 2016. Overwatch stays true to the true style of Blizzard’s previous titles. It was developed by Jeff Kaplan and is considered a “new concept” shooter in the FPS genre. The game was officially unveiled at BlizzCon along with 12 heroes on November 7, 2014.

The story of Overwatch is set on a highly fictionalized future version of Earth. In a time where humans and robots, which are called Omnics, live together (Chris Metzen hinted that the story deals with this very robot race). 30 years before the time when Overwatch takes place, the so-called “Omnic Crisis ” occurred. The robots, once helpers of humans, rebelled against their creators for reasons as yet unknown and triggered a worldwide chaos. Faced with the imminent destruction of human civilization, the best soldiers of all nations came together to form a program called “Overwatch”.

Their job was to protect the world from the Omnics, which they succeeded in doing. For the next 25 years, they were the protectors of the planet, united in an international coalition. Some agents stayed, some were replaced, but at some point something changed: the Overwatch disintegrated. However, 5 years later after this event, incidents with Omnics are again accumulating, a worldwide terrorist organization also seems interested in destabilizing the world order. A new crisis is looming. At this point, your career as an Overwatch agent begins.