OVERWATCH-PATCHNOTES – 17.9.2019

A new patch is now live for Windows PC. Learn more about the latest changes here.

If you want to share your feedback, please post it in the General forum.
A list of known bugs can be found in the Forum Bug Report.
If you have any technical problems, you can visit our technical support forum.

PATCH HIGHLIGHTS

Bastion’s brick challenge

Get ready for Bastion’s Building Block Challenge and special in-game unlockables! By winning Quick Search, Ranked Matches, or Arcade, you can earn a new player icon, new sprays, and the new legendary skin Baustion!

Watch participating Twitch streamers play through September 30 to earn a total of seven sprays and player icons to Bastion’s Building Block Challenge!

For more information on Bastion’s Building Block Challenge, click here.

HELDUPDATES

General

  • Abilities placed on the ground (such as Reaper’s Shadow Step, Mei’s Ice Wall, Symmetra’s Teleporter, etc.) now preferentially target edges rather than the farthest possible distance.

Bastion

Self Repair

  • Self-repair no longer consumes resources, while Bastion has full hit points.
  • There is now a 0.25 sec delay when Bastion cancels self-repair by firing his weapon, as intended.

Symmetra

Primary Fire Mode

  • The width of the beam has been reduced from 0.3 to 0.2 meters.
  • The damage per second of the beam has been reduced per level from 65/130/195 to 60/120/180.

Zarya

Primary Fire Mode

  • The width of the beam is now 0.15 meters and no longer scales with energy.
  • The maximum damage per second of the beam has been reduced from 190 to 170.

Sigma

Hyperspheres

  • Explosion damage has been reduced from 35 to 30.

Experimental Barrier

  • Sigma can now activate or deactivate the use of his Experimental Barrier with one button press.
  • When Sigma is hacked by Sombra, his barrier now returns to him. (EMP will still destroy the barrier first if both are in range).

Accretion

  • Explosion damage has been increased from 50 to 60.

Gravity Flow

  • Initial cast time increased from 0.4 to 0.6 sec.

UPDATES FOR THE WORKSHOP

New actions for the workshop:

  • Create Dummy Bot
    • Creates a bot. This serves as a fully functional player that is not controlled by a human or AI. Using other actions in the workshop, bots can move, aim, press buttons, and perform most actions that human players can perform.
  • Destroy Dummy Bot
    • Destroys a bot.
  • Start Throttle In Direction
    • Sets or modifies the throttle (the directional movement input) for a player (human player, AI bot, or uncontrolled bot).
  • Stop Throttle In Direction
    • Cancels the change to the throttle caused by [Start Throttle In Direction].
  • Create Beam Effect
    • Creates a beam effect between two positions (one or both of which can be a player).

New parameters for existing actions in the workshop:

  • Create HUD Text
    • The new option [SpectatorVisibility] has been added, which can be used to define whether the text is displayed to spectators.
    • New colors have been added to the [Text Color] option.
  • Create In-World Text
    • The new [SpectatorVisibility] option has been added to define whether the text is displayed to viewers.
    • New colors have been added to the [Text Color] option.
  • Create Effect and Play Effect
    • New colors were added.

New value for the Workshop:

  • Is Dummy Bot
    • Whether a certain player is a bot.

New features for the Workshop Inspector:

  • Copy current variables as CSV [PC only]:
    • Copies the currently visible variables to the clipboard in CSV format. These can be pasted into text and spreadsheet programs.
  • Copy all variables as CSV [PC only]:
    • Copies all variables in the Inspector history for the currently selected entity to the clipboard in CSV format. These can be pasted into text and spreadsheet programs.
  • Copy current variables as actions:
    • Copies the currently visible variables in the workshop text format to the clipboard. These can be pasted back into an action list in the workshop.

CORRECTED ERRORS

General

  • Workshop – Fixed a bug where the “Enable Workshop Inspector” option was not reset when “Restore Default” was selected.
  • Workshop – The [Is Firing Primary] value in Workshop now indicates whether Sigma is using its hyperspheres as intended.
  • Fixed a bug where players’ ultimate ability would not always recharge as intended when D.Va’s mech was destroyed by the environment.
  • Fixed a bug where targets were sometimes not pushed back as far as intended when moving down a slope.
  • Players no longer get stuck when inviting other players via the “Proceed as Team” feature.
  • An error message is now displayed when attempting to save a highlight without sufficient memory.
  • Fixed a bug that caused the first-person camera to shift in some situations when switching heroes in Workshop games.
  • The scores for competitive arcade – Season s are now displayed as a game level in the career.
  • Final scores for Ranked – Season 1 are now displayed in the leaderboard as they should be.

Maps

Paris

  • Fixed a bug that allowed Moira’s Biotic Sphere to penetrate the door to the attackers’ starting area.

Heroes

Ashe

  • B.O.B. can now more reliably pass through doors and get to places he was sent to.

Bastion

  • Fixed a bug that prevented Bastion from switching to the repair state when he fired his weapons immediately after using self-repair.

Brigitte

  • Fixed a bug where in custom games the adjustment for the cooldown of Brigitte’s repair set did not work.

D.Va

  • Fixed a bug where D.Va’s mech could briefly block Reinhardt’s earth blast during his destruction animation.

Hanzo

  • Fixed a bug where Hanzo’s bow would flicker when switching to the Sonar Arrow when certain skins were equipped.

Lúcio

  • Fixed a bug where targets moving down ramps were not being pushed back as far as they should have been.

Mercy

  • Fixed a bug that sometimes incorrectly indicated Mercy could fly with Guardian Angels to a teammate who died behind a wall.

Orisa

  • Fixed a bug that caused Heroes to be pushed further than intended when escaping the pull effect of Orisa’s Halt!

Sigma

  • Fixed a bug where, in first-person perspective, the animations of Kinetic Conversion, Accretion, Retract/Retract Experimental Barrier, and Primary Fire Mode would not play as intended when used immediately after Sigma was frozen.
  • Fixed a bug where hyperspheres would appear without graphic effects or animations after the Gravity Flow deployment timer expired.
  • Fixed a bug where Sigma would incorrectly receive a shield when absorbing a healing Biotic Sphere from Moira with his Kinetic Conversion.
  • Fixed several bugs related to Sigma’s team color graphic effects.
  • Fixed a bug where Sigma’s “Blocked Damage – Average per 10 min” stat wasn’t showing up in his career.

Sombra

  • Fixed a bug where the range within which Sombra can be tracked was affected by the player’s aim angle.

Wrecking Ball

  • Fixed a bug where specific stats for Wrecking Ball were not displayed in the career.
  • Fixed a bug where Adaptive Shield’s range was affected by players’ aiming angle.

Zenyatta

  • Fixed a bug that prevented Zenyatta from using teleporters during Transcendence.

OVERWATCH

Overwatch is a team-based 6vs6 shooter that was released on May 24, 2016. Overwatch stays true to the true style of Blizzard’s previous titles. It was developed by Jeff Kaplan and is considered a “new concept” shooter in the FPS genre. The game was officially unveiled at BlizzCon along with 12 heroes on November 7, 2014.

The story of Overwatch is set on a highly fictionalized future version of Earth. In a time where humans and robots, which are called Omnics, live together (Chris Metzen hinted that the story deals with this very robot race). 30 years before the time when Overwatch takes place, the so-called “Omnic Crisis ” occurred. The robots, once helpers of humans, rebelled against their creators for reasons as yet unknown and triggered a worldwide chaos. Faced with the imminent destruction of human civilization, the best soldiers of all nations came together to form a program called “Overwatch”.

Their job was to protect the world from the Omnics, which they succeeded in doing. For the next 25 years, they were the protectors of the planet, united in an international coalition. Some agents stayed, some were replaced, but at some point something changed: the Overwatch disintegrated. However, 5 years later after this , incidents with Omnics are again accumulating, a worldwide terrorist organization also seems interested in destabilizing the world order. A new crisis is looming. At this point, your career as an Overwatch agent begins.