OVERWATCH-PATCHNOTES – 16.6.2020

  • If you want to share your feedback, please post it in the General forum.
  • A list of known bugs can be found in the Forum Bug Report.
  • If you have technical problems, you can visit the forum from our technical support.

LEAGUE 2019 MVP SKIN: ALIEN AGENT ZARYA

Celebrate the MVP of the Overwatch League 2019 with the skin Alien Agent Zarya! This skin brings together a unique combination of different influences. Her alien form has elements that reflect the charge of Zarya’s particle cannon, and tentacles that glow in her signature pink. Her chic suit, on the other hand, was inspired by retro fashion. For more information about the skin and the league, check out the Overwatch League menu!

GENERAL UPDATES

New feature: queue VIPs for canceled matches.

When a match is cancelled because a player leaves the match early, you will be enrolled as a queue VIP for your next match. This status is indicated by a small icon in the user interface. When you are queued as a VIP, the player assignment will try to find a match for you as a priority. This usually shortens the waiting time significantly.

UPDATES FOR RANKED MATCHES

  • – Season 2 for competitive free role selection has begun! You will find this game mode in the Arcade for about two weeks. In this mode, the normal ranked match rules apply, but there will be no role restrictions or separate queues for each role.

HELDUPDATES

OVERWATCH-PATCHNOTES – 16.6.2020

ECHO

Considering its potentially lethal effect, the range of the Bundled Beam felt too long. Now Echo does have to get a little closer to her target to use the ability, but she’s definitely mobile enough that that’s not a problem.
OVERWATCH-PATCHNOTES – 16.6.2020

Bundled beam

  • The range has been reduced from 20 to 16 meters.
OVERWATCH-PATCHNOTES – 16.6.2020

GENJI

We want to increase Genji’s effectiveness in close combat to solidify his position as a mobile hero with high damage spikes. We’ll keep an eye on his overall strength as we simultaneously both increase Reflect’s flexibility and make shuriken damage more reliable.
OVERWATCH-PATCHNOTES – 16.6.2020

Shuriken

General

  • The damage was increased from 28 to 30.

Secondary fire mode

  • The scattering has been reduced from 12 to 9.
OVERWATCH-PATCHNOTES – 16.6.2020

Reflect

  • Duration increased from 1.5 to 2 seconds
  • Can now be canceled manually
OVERWATCH-PATCHNOTES – 16.6.2020

HANZO

The previous combination of changes to projectile speed and Storm Arrow damage had a greater impact on Hanzo than intended. For this reason, we are resetting the damage of the storm arrows to the original value.
OVERWATCH-PATCHNOTES – 16.6.2020

Storm arrows

  • Damage increased from 60 to 70.
OVERWATCH-PATCHNOTES – 16.6.2020

ORISA

OVERWATCH-PATCHNOTES – 16.6.2020

Stop!

  • The effect volume has been increased.

UPDATES FOR THE WORKSHOP

The [Attach Players] action can be used to fix players at a certain distance from each other. This allows players to carry each other around. With the action [Start Forcing Player Position] players can be moved procedurally. This action combines well with actions that change variables. The value [Is In Alternate Form] checks if D.Va is traveling without a mech and if Mercy and Torbjörn have their secondary equipped (as well as some other transformations). The values [Is Duplicating] and [Hero Being Duplicated] allow to check Echo’s current status.

New actions for the workshop

  • Attach Players
  • Detach Players
  • Start Forcing Player Position
  • Stop Forcing Player Position

New values for the workshop

  • Is In Alternate Form
  • Is Duplicating
  • Hero Being Duplicated

CORRECTED ERRORS

General

  • Deathmatch – Fixed a bug where the music would not transition properly at the end of a round
  • Fixed a bug where custom game settings would sometimes reset to default between rounds of a control map or when causing your own death while respawning as a random hero is enabled
  • Custom games no longer shut down due to server load issues when using Mei’s primary fire with a 0% freeze rate
  • Fixed a bug where custom game lobby privacy settings were reset when a unlock code was imported

Heroes

Echo

  • Fixed a bug where Reinhardt’s Rush could hit Echo when she used Duplicate.
  • Fixed a bug where Echo could lose the charge on her ultimate ability if she died while the target confirmation for her ultimate ability was active.
  • Fixed a bug where for Echo’s Bundled Beam did not end as intended.
  • Fixed a bug where the duplicated hero’s communication menu settings were not being applied as intended.

Mei

  • Fixed a bug where Mei’s cap could fall off when using Cryostasis if the Festive Costume skin was equipped.
  • Fixed a bug that caused Mei’s drone animations to not play as intended after her Blizzard ultimate ability ended.

Sombra

  • Fixed a bug where Sombra could occasionally hack Heroes who were using an ability that was supposed to prevent hacking (e.g. Phantom Form, Meteor Strike).

Symmetra

  • Fixed a bug that could cause Symmetra’s self-firing devices to be attached to the doors of certain starting areas.

Workshop

  • Fixed a bug in which restarting a rule that was using the Wait action and then executing the same Wait action on the same frame could cause the action to wait forever
  • Fixed a bug in which using a chased variable for the rate or destination of the Chase action that was modifying it would cause incorrect behavior
  • Fixed a bug in which the final objective of an Assault, Hybrid, or Escort map could be completed when Disable Built-In Game Mode Completion was in effect
  • Fixed a bug in which reaching 100% distance or capture progress on the final objective of an Assault, Hybrid, or Escort map would cause endless beeping if Disable Built-In Game Mode Completion was in effect
  • Fixed a bug which caused the Stop Transforming Throttle action not to work
  • The Is Using Ultimate value now returns true when D.Va is using either of her ultimate abilities
  • The Is Using Ultimate value now returns true for the few frames of Echo’s ultimate (After the first few frames, check the new Is Duplicating value)
  • The Is Using Ultimate value now returns true for Ashe only while B.O.B. is alive
  • Fixed a bug which caused the Respawn action to stop working for players that had recently been resurrected
  • Fixed rules with Echo as the designated hero not always executing correctly during or after her ultimate
  • Fixed the Is Primary Fire value sometimes returning incorrect values after Winston’s ultimate and during Hanzo’s Storm Arrows ability
  • The Is Using Ability 2 value no longer returns true for Widowmaker if her only existing Venom Mine has been fired off the map
  • Fixed a bug where script error messages remained on screens for certain subroutine errors even after fixing the issue in the editor
  • Fixed a bug preventing Set Objective Description from working when executed prior to the player spawning in
  • Fixed a bug preventing Disable Built-In Game Mode Announcer from working in certain modes
  • Fixed a bug preventing the Damage Over Time effects from occurring when first starting the Molten Floor Workshop Preset
  • Fixed a bug preventing Set Match Time from being able to be used while in Assemble Heroes in CTF
  • Fixed a bug preventing certain abilities from triggering Dealt/Received Knockback Events (Junkrat’s self-knockback from Concussive Mine, Doomfist’s Punch, and Reinhardt’s Rocket Hammer)
  • Fixed a bug preventing Sigma’s Ultimate Ability from working properly when gravity settings were altered via Workshop or Custom Game Settings
  • Fixed a bug preventing the names of Dummy Bots from properly showing up in Kill Cams, POTGs, and End of Match Summaries
  • Fixed a bug where Destroy All Dummy Bots failed to work in certain scenarios

OVERWATCH

Overwatch is a team-based 6vs6 shooter that was released on May 24, 2016. Overwatch stays true to the true style of Blizzard’s previous titles. It was developed by Jeff Kaplan and is considered a “new concept” shooter in the FPS genre. The game was officially unveiled at BlizzCon along with 12 heroes on November 7, 2014.

The story of Overwatch is set on a highly fictionalized future version of Earth. In a time where humans and robots, which are called Omnics, live together (Chris Metzen hinted that the story deals with this very robot race). 30 years before the time when Overwatch takes place, the so-called “Omnic Crisis ” occurred. The robots, once helpers of humans, rebelled against their creators for reasons as yet unknown and triggered a worldwide chaos. Faced with the imminent destruction of human civilization, the best soldiers of all nations came together to form a program called “Overwatch”.

Their job was to protect the world from the Omnics, which they succeeded in doing. For the next 25 years, they were the protectors of the planet, united in an international coalition. Some agents stayed, some were replaced, but at some point something changed: the Overwatch disintegrated. However, 5 years later after this event, incidents with Omnics are again accumulating, a worldwide terrorist organization also seems interested in destabilizing the world order. A new crisis is looming. At this point, your career as an Overwatch agent begins.