OVERWATCH-PATCHNOTES – 15.9.2020

TRACER’S COMIC CHALLENGE

Issue 1 of the five-part comic series Tracer – London Calls is now available! Warp into battle and celebrate the release with unlockable game content! By winning matches, Quick Search, Arcade, or Test Lab, you can earn a themed player icon, a spray, and the epic Comic Book skin for Tracer.

Until September 28, you can earn additional rewards while watching streams on Twitch. Earn a total of 6 sprays in the Comic Challenge, all of which have their own sound effects.

UPDATES FOR RANKED MATCHES

Competitive Final Elimination (3v3)

The third – Season of ranked matches for Final Elimination (3v3) has begun.

Adjustment of penalties for deserters in ranked matches

The penalties for deserters in ranked matches have been adjusted. The penalties are now harsher and result in a – Season -long suspension more quickly.

  • The penalties for leaving ranked matches have been adjusted. Penalties are now harsher and result in a – Season -long suspension more quickly.

UPDATES FOR THE WORKSHOP

  • The valid range for numbers stored in variables and used in mathematical expressions has been increased.

We are pleased to offer you the ability to scale players very large and larger, but there is a notable problem with doing so: moving very large scaled players through rooms that they cannot easily fit into can affect server load and crash your instance. There are two ways around this: , you can choose one of the Workshop maps. These are made for experimentation and can hold very large players. Second, you can use the [Disable Movement Collision With Environment] action. This will allow the player to walk through walls and ceilings, but still remain on the floor if the [Include Floors] option is set to False. (Collision with the floor does not have the same effect on server load). If in doubt, you can show the server load values in the HUD. This way you can keep an eye on the impact of scaling on the server load.

New Actions

  • Start Scaling Players
  • Stop Scaling Players
  • Start Scaling Barriers
  • Stop Scaling Barriers

CORRECTED ERRORS

General

  • Fixed a bug where buff and debuff effects were not displayed on the hit point bar of bots.
  • Fixed a bug that sometimes displayed “Defeat” on the victory screen to the winner in Deathmatch.
  • Fixed a bug that sometimes caused ping icons above players’ heads to wobble slightly.
  • Fixed a bug where placeable objects on special maps overlapped with the level geometry.
  • Fixed a bug on the Career page where some UI elements in the Achievements tab were not displayed as intended.
  • Fixed a bug in the Overwatch League Replay Viewer that caused the wrong team names to be displayed.
  • Fixed a bug where group invitations were not displayed as intended if the invitation was sent to a friend who was logging in.
  • Fixed a bug in Surprise Heroes mode where the statistics for matches played were not adjusted as intended if you lost a match as a substitute player.
  • Fixed a bug where the hitbox of heroes iced on the move was not always placed the same.

Maps

Blizzard World

  • Fixed a bug where some elements of the Nexus Experience voice output were not playing as intended.

Hanamura

  • Fixed a bug that revealed a small gap in the level geometry, which allowed some heroes to cross the map boundaries.

Route 66

  • Fixed a bug that revealed a small gap in the level geometry that allowed players to shoot through it.

Temple of Anubis

  • Fixed a bug in the level geometry that allowed players to stand on an unintended location.

Heroes

Ana

  • Fixed a bug where the of the highlight intro “Vacation” was not playing as intended.

Brigitte

  • Fixed a bug with the Feskarn skin that caused an element of Brigitte’s shield to float in the air during emotes.

Doomfist

  • Fixed a bug that caused the sound effects of the primary attack to play at a high volume.

D.Va

  • Fixed a bug that caused the “Sitting” victory pose to not display as intended.

Echo

  • Fixed a bug where players hit by Echo’s Bundled Beam would not have the intended sound effect played.

Genji

  • Fixed a bug that caused Genji’s Storm Strike to cause different damage at certain latencies when used to cancel Dragon Blade attacks.
  • Fixed a bug where Genji would not move forward when using Storm Strike if he was aiming at a wall directly in front of him.
  • Fixed a bug that sometimes caused Genji to not look around immediately after using Storm Strike, which happened more often when he was charging towards the ground or a wall.
  • Fixed a bug where Storm Strike would sometimes display visual hit indicators incorrectly.

Mei

  • Fixed a bug that caused the ice wall to shatter when it was near cryostasis.
    near cryostasis.
  • Fixed a bug where the ice wall would not move when placed on the rotating fan in Junkertown.

Orisa

  • Fixed a bug that caused the “Medal” victory pose to not display as intended.
  • Fixed a bug that caused Halt! to disconnect when attempting to pull in heroes at maximum range.

Pharah

  • Fixed a bug where the sound effects of the rotating missiles in the magazine were not playing as intended.
  • Fixed a bug where the animation of the “Drum Fire” highlight intro did not play as intended when the “Lifeguard” skin was equipped.

Reinhardt

  • Fixed a bug that caused Reinhardt’s shield to activate at an angle that made him vulnerable to enemy attacks.

Sombra

  • Fixed a bug where Sombra was not healed by cargo under certain circumstances.

Tracer

  • Fixed a bug that allowed Tracer to warp to unintended areas in the Temple of Anubis.

Workshop

  • Fixed a bug where matches would restart endlessly if too many specific actions were performed right at the start of the match.
  • Fixed a bug that caused players to permanently lose their body when the [Start Forcing Player To Be Hero] action was combined with control cards or the “Random Hero After Death” setting.
  • Fixed a bug where automatic reloading could not be disabled in the workshop.
  • Fixed a bug where D.Va could not process actions and values related to reloading and ammo outside of her mech as intended.
  • Fixed a bug where strings with Unicode characters were sometimes truncated when copying and pasting.
  • Fixed a bug where certain values were not exported from the Workshop Inspector when copied as action text.
  • Fixed a bug that caused problems with the viewer mode in the chaser perspective when scaling.
  • Fixed a bug where McCree’s stun grenade was not hitting enemies whose model was scaled up 20x.
  • Fixed a bug where the movement speed of characters on land and in the air differed when set very low.

OVERWATCH

Overwatch is a team-based 6vs6 shooter that was released on May 24, 2016. Overwatch stays true to the true style of Blizzard’s previous titles. It was developed by Jeff Kaplan and is considered a “new concept” shooter in the FPS genre. The game was officially unveiled at BlizzCon along with 12 heroes on November 7, 2014.

The story of Overwatch is set on a highly fictionalized future version of Earth. In a time where humans and robots, which are called Omnics, live together (Chris Metzen hinted that the story deals with this very robot race). 30 years before the time when Overwatch takes place, the so-called “Omnic Crisis ” occurred. The robots, once helpers of humans, rebelled against their creators for reasons as yet unknown and triggered a worldwide chaos. Faced with the imminent destruction of human civilization, the best soldiers of all nations came together to form a program called “Overwatch”.

Their job was to protect the world from the Omnics, which they succeeded in doing. For the next 25 years, they were the protectors of the planet, united in an international coalition. Some agents stayed, some were replaced, but at some point something changed: the Overwatch disintegrated. However, 5 years later after this event, incidents with Omnics are again accumulating, a worldwide terrorist organization also seems interested in destabilizing the world order. A new crisis is looming. At this point, your career as an Overwatch agent begins.