’Ok’ Marine micro l Short Highlight l StarCraft 2: Legacy of the Void l Crank – StarCraft eSports

Starcraft Heroes – Gabriel Tosh

Gabriel Tosh grew up with his grandmother in the slums of Haji. Throughout his childhood he assumed that his considerable psionic powers were actually voodoo magic. It wasn’t until he was drafted into the Confederacy that those specializing in their discovery recognized his powers.

Planets Starcraft – Braxis

Despite these harsh conditions, Braxis has a long history of settlement that began during the golden age of Protoss expansion. When the Protoss reached the far reaches of the Koprulu Sector, they claimed this frigid planet and founded one of their first colonies, Khyrador.

Starcraft Units – Medivac

A dual-purpose Dropship and Medic (12.6 Health per second), the Medivac can be produced immediately from a Starport, possibly with a Reactor. It has the Ignite Afterburners ability natively, which increases the Medivac’s movement speed to 5.94 (faster than a Mutalisk and equal to a Phoenix) for a quick escape or running past anti-air units and defence.

Starcraft Missions – Rendezvous

Head straight east (1) with Kerrigan and once you’ve collected the first few resources, an extractor and a hatching slime pool. From the location of the second resources, you can hit the bunker at (1) with a kinetic wave to burn it up. The Marines stationed there will be in pursuit of Kerrigan and can be taken out quite easily with a well-placed Crushing Grip.

Starcraft Buildings – Robotic Bay

The Robotics Bay is a structure on the Protoss Technology Tree that unlocks the Colossus and the units at the Robotics Facility. It also contains three upgrades for Robotics Facility units: the Gravitic Boosters speed upgrade for Observers, the Gravitic Drive speed upgrade for Warp Prisms, and the Extended Thermal Lance attack range upgrade for the Colossus.

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Starcraft


Starcraft is a turn-based . The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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