New balance update brings some changes – eSportsNews eSports StarCraft

Actually, the real-time game is well balanced. But keeps making optimizations to the game.

After a test and the related feedback from the players, a new update has now been installed, which slightly improves the balancing between the Terran, Protoss and Zerg races. In addition, some bugs have also been fixed. Blizzard states that it will continue to monitor the game and make further optimizations if necessary.
Starcraft 2: Blizzard is probably no longer interested in real-time strategy.

Former developers of StarCraft 2 and WarCraft 3 have formed a development studio to work on a real-time strategy game.

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There is also a preview of the upcoming patch 4.0, from which Matt and Mira will join forces on the battlefield of the Co-Op missions. Both of them have a variety of tactical tricks with which you can quickly and effectively finish off your opponents. To do this, you’ll use the abilities of the two characters strategically in the battles.

Read the patch notes here:

Terran

  • Raven
    • Increased the duration of disruptive matrix from 5.7 to 7.9.
      • A status bar is now displayed for affected units, informing about the duration of the ability.
    • The Repair Drone ability has been removed.
    • The ability Automatic Turret was added.
      • The ability range of Automatic Turret has been reduced from 3 to 1.
      • Automatic High Security Tracking increases the range of Automatic Turrets by +1 again.
    • Anti-tank missile
      • Anti-tank missiles no longer have a delay and now fly towards their target immediately.
      • The area radius has been increased from 2.4 to 2.88.
      • Changes to the area damage:
        • The radius for 100% damage has been increased from 0.6 to 0.72.
        • Radius for 50% damage increased from 1.2 to 1.44.
        • Increased 25% damage radius from 2.4 to 2.88.
      • The energy cost has been reduced from 100 to 75.
    • The Improved Ammo upgrade has been removed.
  • Ghost
    • Initial energy increased from 50 to 75.
    • No longer has the Single Cloak upgrade immediately.
  • Ghost Academy
    • The Moebius Reactor upgrade has been removed.
    • The Single Cloak upgrade was added:
      • The cost of the upgrade is 150 minerals / 150 vespingas / 85.7 sec research time.

Protoss

  • Nexus and mothership
    • For Mass Recall and Strategic Recall, increased the duration of the approach from 0 to 0.7 sec.
  • Agitator
    • Particle Disruptor’s damage has been reduced from 15 (21 against armored units) to 13 (18 against armored units), and the time between attacks has been reduced from 1.54 to 1.34.
      • The Ground Weapons (Protoss) upgrade now grants +1 damage and +1 damage against armored units (previously +2 damage).
  • Disruptor
    • Reduced the duration of Psi Nova’s initial delay from 1 to 0.
    • When disruptors are dropped from transporters and Psi-Nova is available, there is a 0.7 sec pause before Psi-Nova can be used.
    • When the disruptor is selected, a distance indicator for Psi-Nova is displayed.
  • Shield Battery
    • The command field now has a “Stop” command.
  • Adept
    • After Psi-Transfer is used, Adepts will continue to execute the last command received and will not stop.

Zerg

  • Hydralisk
    • The Muscle Fiber Reinforcement upgrade has been split into two upgrades:
      • Muscle Fiber Reinforcement
        • The cost of the upgrade is 100 minerals / 100 vespingas / 71.4 sec research time.
      • Spike Profile
        • The cost of the upgrade is 100 minerals / 100 vespingas / 71.4 sec research time.
  • Viper
    • Fixed bug: increased the duration of the initial delay of Parasite Bomb from 0 to 0.7 sec.

FIXED BUGS

  • The core of the disruptor now lights up as intended when the Psi Nova’s cooldown expires and it is ready to use again.
  • Fixed a display bug that could cause an unintended icon for the Zerg Adaptive Claws upgrade to appear on the production interface during replays.
  • The Thors’ wireframe now changes as intended when changing modes.
  • If multiple Thors are selected, the command field now displays both options for transformation, as intended.
  • Ravens can no longer use Disruptive Matrix on units affected by the Oracle’s Stasis Trap.
  • High Templar can no longer use Feedback on Shield Battery.
  • Removed a pipe doodad that blocked wayfinding on Chemical Plant LE.
  • Fixed a bug with a background sound effect on Backwater LE.

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