mYinsanity vs i2Hard – Heroes of the Storm Premier League (W7) – StarCraft eSports

Starcraft Heroes – Sarah Kerrigan

Trained as part of the Confederate “Ghost” program from an early age, Sarah Kerrigan was never given a chance to lead a normal life. The special neural programs used to dampen and pacify her latent psionic powers made her an introverted and solitary girl. After being forced to slay countless enemies of her Confederate masters, Sarah Kerrigan was eventually subjected to a series of secret experiments instituted by the Confederate government.

Planets Starcraft – Aiur

Aiur has witnessed the ups and downs of Protoss history – from the primitive origins of the psi race to accelerated evolution at the hands of the mysterious Xel’Naga. The Xel’Naga abandoned Aiur due to growing strife among the Protoss, which eventually led to the destruction of their primary telepathic link.

Starcraft Units – Drohne

The Drone is the Zerg Worker. It can gather Minerals and Vespene Gas and has a low-damage ranged attack (range of one.) It can morph into a Zerg building anywhere on any Creep generated from Creep Colonies and Hatcheries, even when the creep is sustained by neutral or enemy buildings.

Starcraft Missions – Supernova

You start by smashing your way to camp (1). leave the photon cannons unattacked and fly in from the side – attack the Hetzer and then destroy the pylons, then you can safely switch off the cannons. Feel free to do all of this in stealth mode, as it counts toward your kill level (you need 75 kills with stealthed banshees to succeed).

Starcraft Buildings – Hatchery

The Hatchery is the heart of any Zerg Cluster. Not only does it serve as a resource gathering point and central processing facility, but it also produces the larvae from which all other Zerg are spawned. Larvae are constantly being produced and will not move away from the hatchery in which they originated.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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