Mutation: Zerg Zagara em Dead of Night

From our WIKI section.

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Starcraft Heroes – Tychus Findlay

Finding out the truth about Tychus Findlay’s past isn’t easy. There are enough anecdotes, but picking a grain of truth from these flowery tales is more than a challenge. Some stories portray Findlay as a scoundrel who would sell his own mother to Kimera pirates for the right offer, while others portray him as a loyal soldier who risked his life in the Guild Wars to save his fellow marines

Planets Starcraft – New Folsom

Due to its rich mineral resources, attempts were made to set up mining colonies, but the three attempts failed. New Folsom had the greatest concentration of catalytic elements in Confederacy territory. These are required to forge Neosteel.

Starcraft Units – Sentry

The Sentry is an unusual Protoss spell-casting unit produced from the Gateway after the Cybernetics Core has been built. The Sentry’s spells are very powerful: Force Field, Guardian Shield, and Hallucination. These spells — Force Field in particular – are considered essential capabilities in almost all Protoss .

Starcraft Missions – Between Heaven and Hell

Description: Thanks to you, we’ve secured our landing zone, Commander. General Warfield states that under the circumstances, attacking the primary Zerg swarm would be suicidal. That’s why we need a diversionary tactic to keep the Zerg forces occupied and give us the opportunity we need.

Starcraft Buildings – Evolution Chamber

The Evolution Chamber is a structure in the Zerg Tech Tree which requires a Hatchery before it can be morphed. The Evolution Chamber is the research center for Melee Attacks, Missile Attacks, and Ground Carapace.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.




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