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Agent : Raze

Team Death Match – is Valorant getting a new mode?

The fans’ prayers have been answered! Valorant has only been online for three days and already we can hope and dream… With the release, not only a new agent, but also a new mode was brought into the game. Is the next mode already coming?

Patch Notes – Valorant Rank Distribution in Episode 3

Valorant’s patch 3.00 introduced a lot of changes to Riot’s shooter, including the ranking system. Players had to go through a hard rank reset, but what really changed after that? Here is the rank distribution for Episode 3 Act 1.

Valorant Weapon Guide: Classic

Our Valorant Weapon Guide series continues with the last pistol in the sidearm category in Valorant. Today we’re taking a closer look at the Classic. It packs a and it’s cheap, but is it worth your time?

Patch Notes – Valorant Patch 3.04 Notes: Omen hotfix and new Esports features

We still have to be patient because of the patches for Viper and Yoru, but Riot is constantly working on numerous improvements for the gameplay. While we wait for the next act, which will probably bring us the new map “Canyon” and more of the Valorant lore, we get an update with some hoped-for hotfixes.

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ValorantAgent


Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.

There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.

There are four different classes: Duelist, Initiator, Controller, and Sentinel.

Agents have one Signature Ability which they get free of charge each round.

The riot was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented Breach. Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the guide Split, bringing the Agent complete to 10. Five agents are accessible at the first send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.

Agents have base well-being of 100; Light Shields carry the most extreme well-being to 125 and Heavy Shields to 150.

It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.

Roles


Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:

  • Controller agents are specialists in cutting up perilous domains to get their group in a good position.
  • Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
  • Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
  • Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.


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