Mech vs Protoss l StarCraft 2: Legacy of the Void l Crank – Starcraft Videos

From our WIKI section.

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Starcraft Heroes – Overmind

Created thousands of years ago by the enigmatic Xel’Naga, the Overmind represents the collective consciousness of the race. Obsessed with his belief that he exists only to become the perfect life form by assimilating the strongest races in the universe, the Overmind is steadfast in his sacred mission.

Planets Starcraft – Moria

The large, red planet of Moria has long been considered the most prolific mining colony in the Koprulu Sector, due to its rich mineral and fuel reserves. The first settlers of Moria were the occupants of the supercarrier Argo, one of the four colony ships that had transported Terrans to the sector. After crash-landing on the planet,

Starcraft Units – Marodeur

Produced from a Barracks with a Tech Lab, most of this unit’s attention will be against other armored units such as the Roach or the Stalker. Being almost the opposite of a Marine this unit is meaty and slow firing, and will take some attention during battles to make this unit target Armored units to do full damage.

Starcraft Missions – About the Swarm

In the simple scenarios you have 3 different places where you are attacked. A certain number of different units are available for defense. It’s up to you to find the right counter units and place your units in such a way that you lose as few units as possible. There are a total of three rounds ahead of you and it gets harder and harder with each round.

Starcraft Buildings – Ultralisk Cavern

The zerg ultralisk cavern is a shelled structure in which there are numerous high-radiation deposits and other dangerous substances. It is in this extremely hostile environment that the ultralisk gains its toughness. In addition, it provides all of the genetic coding for the larva to morph into the breed itself.

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Starcraft


Starcraft is a turn-based . The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.




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