MASS GHOST in late game vs Protoss l StarCraft 2: Legacy of the Void l Crank – Starcraft Video YouTube

From our WIKI section.

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Starcraft Heroes – Zeratul

Little is known about Zeratul’s origins, but he spent many years of his life away from his homeworld of Shakuras on various missions. Zeratul first appears when he meets Tassadar alongside Jim Raynor on Char. Since the High Templar have a fundamental aversion to the Dark Templar, this meeting did not necessarily go smoothly, but after some time the three came to an agreement and hid from the .

Planets Starcraft – Tarsonis

On the planet Tarsonis landed the gigantic supercarrier Nagglfar, one of the four colony ships carrying Terrans to the Koprulu sector. Because the Nagglfar had led the flotilla, on board was the supercomputer ATLAS, which had guided all four ships on their eighty-two-year voyage.

Starcraft Units – Phoenix

The Phoenix is a fast and deadly starship that is increasingly replacing the older Scouts and Corsairs as fighters. Phoenix patrols are a common sight, especially at the limits of their territory, where they seek out and repel any threat from space. The Phoenix’s twin ion blasters are excellent for aerial duels and can also be used to fight against light ground units.

Starcraft Missions – Death from Above

Destroying the first energy center with Dehaka shouldn’t be a problem, since he simply has to heal in time and should preferably destroy the marauders first. Once you have control of Kerrigan and her units, you should head east (1) and wipe out the camp there.

Starcraft Buildings – Nydus Worm

The Nydus Network is a tier-two Zerg building that is used to move units quickly around the map. It requires a Lair to build and can create Nydus Worms. A Nydus Worm can be built anywhere one has vision, without need for Creep or a Drone.

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Starcraft


Starcraft is a turn-based . The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.




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