League of Legends has released the new patch 12.10 on the test servers. This update will make some drastic changes to the game and is mainly intended to weaken healing and shields. For this purpose, more than 30 items will be reworked.
What is the goal of the update? For a few years now, people have been complaining in LoL that fights are over way too quickly. The damage is way too high and at the same time the healing and shields have been extremely strengthened to counteract the high damage.
This “ping-pong” meta was criticized by former LoL pro Doublelift back in October 2021, and since then the situation has gotten even worse from many players’ point of view.
- The new patch 12.10 is supposed to increase the natural resistance of champions while toning down shields, healing and damage.
- In addition, the “Gash” will no longer reduce healing as much as before.
- Overall, the battles should become slower.
However, Riot doesn’t want to establish a meta where tanks live forever and no kills occur in the first 15 minutes. This balancing act is likely to be difficult, although the changes mentioned have been positively received by the community for the time being.
LoL adjusts more than 30 items – Nerfs especially life stealing and healing.
What will be changed in the items? A lot. We show you the nerfs in the overview:
- Ember knife – Omnivampire vs monster reduced from 8% to 7%.
- Hail Blade – Omnivampire vs monster reduced from 8% to 7%.
- Fimbulwinter – Basic shield reduced from 100-200 to 100-180. The scaling of the shield with mana is reduced from 5% to 4.5
- Void shaper – Omnivampire reduced from 8% to 7%.
- Moonstone renewer – Healing reduced from 70 to 60. Healing and shield power per stack reduced from 6% to 5%. Mythic passive healing is reduced from 10 to 8
- Bloodlust – Omnivampire reduced from 10% to 8%. The scaling of the healing of lost life is reduced from 10% to 8%.
- Doran’s Ring – Reduced mana to health conversion from 50% to 40%.
- Vampiric Scepter – Life steal is reduced from 8% to 7%
- Plague Jewel – Magic penetration reduced from 15% to 13
- Sunfire Aegis – Bonus damage per stack reduced from 12% to 10%.
- Amulet of the Iron Solari – Shield reduced from 200-365 to 180-330
- Shield bow of immortality – Life steal reduced from 8% to 7%. Shield reduced from 275-700 to 250-630
- Divine Disemboweler – Healing reduced from 7.8% / 3.6% of the target’s maximum health to 6% / 3%.
- Eclipse – Base shield reduced from 180/90 to 160/80. Shield AD scaling reduced from 40 / 20% to 35 / 17.5%.
- Liberation Strike – Healing reduced from 200-400 to 180-340
- Stone armor of the gargoyle – The shield now scales 90% with health instead of 100%.
- Mortal Reminder – The effect of Gash Wounds has been reduced from 40-60% to 30-50%.
- Call of the Executioner – The effect of Gash Wounds has been reduced from 40% to 30%.
- Chempunk chainsword – The effect of Gash Wounds has been reduced from 40-60% to 30-50%.
- Blade of the Overthrown King – Life stealing reduced from 8% to 7%
- Bloodthirsty – Life steal reduced from 20% to 18%. Maximum shield reduced from 50-350 to 50-320
- Sterak’s level – Shield reduced from 75% to 70% bonus life
- Last breath – Armor penetration reduced from 20% to 16
- Lord Dominik’s greetings – Armor penetration reduced from 35% to 30%.
- Phage – Healing reduced from 2% / 1% to 1.6% / 0.8%.
- Knight’s oath – Healing reduced from 8% to 7%
- Seraph’s embrace – Healing is reduced from 35% to 25% of mana
- Mikael’s blessing – Healing reduced from 100-200 to 100-180
- Staff of the Void – Magic penetration reduced from 45% to 40%.
- Elixir of Wrath – Attack damage vampire reduced from 15% to 12
In addition, there are also isolated buffs:
- Doran’s ring – Mana regeneration increased from 0.75 to 1. Mana regeneration on a champion hit increased from 1.25 to 1.5
- Shard of True Ice – Mana regeneration increased from 100% to 115
- Youmu’s Spirit Blade – Lethality factor increased from 18 to 29
Over 80 champions lose life steal and damage
Are these all changes? No. Along with the reduced healing on items comes a nerf on champions. Almost every champion has to cut back on life steal and shields. Some also lose damage.
At the same time, the Ocean Dragon’s healing and the Mountain Dragon’s shield are reduced. The runes are also being tweaked.
You can see the complete changes in this video from YouTuber Vandiril:
When will patch 12.10 be released? The new update is expected to be released on May 25.
What do you guys say about the planned adjustments? Are the adjustments to healing and damage enough to solve the problem, and are you worried that Riot is toning down healing too much and damage too little? Feel free to post it in the comments.
Recently, Riot had to adjust a champion because a Twitch streamer used a crazy suicide tactic:
Riot changes LoL because a Twitch streamer uses a weird tactic where he keeps dying
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