Let’s Play Starcraft: Remastered Co-op – Part 6 – Starcraft Platforms

From our WIKI section.

Did you know that ……. ???

Heroes – Edmund Duke

General Edmund Duke was a staunch supporter of the Confederacy for more than forty years. Driven more by a thirst for power than any real inner political conviction, Duke has honestly earned his reputation as a galactic-sized bastard. During his long years of service with Alpha Squadron he was able to gain extensive tactical experience. In addition to his skills,

Planets Starcraft – Braxis

Despite these harsh conditions, Braxis has a long history of settlement that began during the golden age of . When the Protoss reached the far reaches of the Koprulu Sector, they claimed this frigid planet and founded one of their first colonies, Khyrador.

Starcraft Units – Mule

The Mobile Utility Lunar Excavator (MULE) is a temporary unit that can mine minerals (not gas) and repair for the forces. MULEs are called down from the Orbital Command at the cost of 50 energy. They last 64 seconds. If the MULE is cast on a mineral patch it will begin to mine minerals as soon as it spawns.

Starcraft Missions – Rush Defense

In this scenario, getting started is clearly the hardest. Unfortunately, you don’t have enough time to train marines before the first wave of Zerglings attack. So you have to kill them with your WBFs. In order to get at least one marine as reinforcement in the fight, you build a barracks immediately after the beginning of the scenario.

Starcraft Buildings – Bunker

The Bunker is a Terran static defense building that is very useful for protecting infantry units and Walling Off. The Bunker can be repaired by SCVs. The Bunker’s Salvage ability makes Bunkers a cost-effective option for panic defense as they can be sold for a 75% refund when danger has passed.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.




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