Let’s Play Starcraft: Brood War – Part 10 – StarCraft eSports

Heroes – Abathur

Abathur is an ancient organism that has long served as the “evolution master” — a guiding hand that weaves together strands of DNA into mutations of existing Zerg and entirely new species. Left to his own devices, the Abathur’s approach to the swarm’s evolution is quite unorthodox:

Planets Starcraft – Tarsonis

On the planet Tarsonis landed the gigantic supercarrier Nagglfar, one of the four colony ships Terrans to the Koprulu sector. Because the Nagglfar had led the flotilla, on board was the supercomputer ATLAS, which had guided all four ships on their eighty-two-year voyage.

Starcraft Units – Roach

With the Tunneling Claws upgrade, the Roach becomes one of two units (the other being the Infestor) that is able to move while burrowed. This is also indicated by the appearance of crystals on the backs of the Roaches.

Starcraft Missions – Covert Operations

The ghosts have enough energy that you cloak them from the start and they keep the whole scenario cloaked. Your Ghosts deal the most damage in the game with the Nuke Strike. You just have to be careful not to get caught by an enemy unit that breaks your camouflage. Banelings in particular are deadly when they see you.

Starcraft Buildings – Armory

The Armory is a tech building that requires a Factory to be built. It unlocks the Thor and Hellbat units at the Factory and the Level 2 & 3 Infantry upgrades at the Engineering Bay. It is also where upgrades for Factory and Starport units are researched. The existence of an Armory will grant burrowed Widow Mines invisibility while reloading.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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