Starcraft Heroes – Matt Horner
Matt Horner spent his youth as the second son of a minor trader on Tyrador IX, and from an early age craved a change from his easy and uneventful life. That change was promised by the tales of a passing trader, about a tyrannical empire and brave men and women who wanted to liberate the land.
Planets Starcraft – Kaldir
A moon of the gas giant Midr IV, Kaldir is among the coldest terrestrial locations in the Koprulu Sector. Its upper atmosphere rejects heat and allows almost no sunlight to reach the surface. For this reason, only two native life forms have been discovered on Kaldir to date. One of these, a species of extremophile bacteria, serves as the power source for the others: a group of brutal Ursadons.
Starcraft Units – Drohne
The Drone is the Zerg Worker. It can gather Minerals and Vespene Gas and has a low-damage ranged attack (range of one.) It can morph into a Zerg building anywhere on any Creep generated from Creep Colonies and Hatcheries, even when the creep is sustained by neutral or enemy buildings.
Starcraft Missions – Harbingers of Oblivion
Description: Raynor, the Bloodhounds of the Void are approaching. I transfer my memories – the essence of my being – into this crystal… that you will see what I have seen… that the future… may not be without hope.
Starcraft Buildings – Fusion Core
The Fusion Core requires a Starport to be built and can research Weapon Refit, the upgrade for Battlecruisers to unlock Yamato Cannon, as well as the Advanced Ballistics upgrade for the Liberator, and the Rapid Reignition System upgrade for the Medivac.
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Starcraft
Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.
Each round is divided into three phases.
Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Follow us and check out our social media accounts on Twitter, Facebook & YouTube ►
● on Twitter ► esport.directory
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