Udyr
Udyr is more than a man—he is a vessel for the untamed power of primal Freljordian animal spirits. When tapping into their bestial natures, he can harness different strengths, channeling untold speed, resilience, and brutal ferocity. With their combined might, Udyr will turn back all those who dare to harm the natural order of the world.
In the harsh lands of the Freljord, there are those gifted with a deep connection to spiritual magic. These warrior-shamans, known as “spirit walkers”, serve among the many different tribes, offering their abilities in exchange for a community where they may live and train.
Born under a blood-red moon, Udyr displayed an awareness for the intangible at an early age. He could feel the raw emotions of nearby creatures, understanding the mournful howls of tundra wolves before he even uttered his first words. Destined to become a great spirit walker, he was taken in by the Winter’s Claw, and set on a path to mastering his innate talents.
While his mentors expected him to grow into his powers with ease, the boy soon found himself crippled by his own gifts. The chaotic thoughts of so many other living beings flooded his mind to the point of near insanity. Day and night, Udyr wished desperately for even a moment of solitude… but his wish was to be granted in the worst possible way.
One dreary evening, his tribe fell victim to an ambush by the Frost guard.
Merciless and cruel, these sworn followers of a mysterious Ice Witch slaughtered entire families, taking special care to eliminate anyone displaying hints of spirit magic. If not for the heroic sacrifice of his mentors, Udyr may have met his end on that frightful night.
Filled with sorrow, and tormented by the pained screams of his tribespeople, Udyr lost control. He unleashed his fury, causing an explosion of spiritual energy so strong that it shook the nearby mountaintops.
The packed snow crumbled. Within seconds, an avalanche rained down upon the battlefield, forcing the Frostguard to flee.
When the young spirit walker clawed his way out, he found few survivors. Fearing his destructive power, the Winter’s Claw abandoned him—all save for one. A sympathetic Iceborn looked past Udyr’s inner turmoil. She saw a man with strengths and flaws like any other, and the two cherished what little time they had together, between the bitter demands of Freljordian life.
Outside of this relationship, however, Udyr grew accustomed to being alone. The mere sight of him scared most others away, until the day he met a stern monk who had traveled far, from foreign lands.
This man sought the wisdom of those who could tap into the spirits of primal beasts. Wary of all strangers, Udyr lunged at the monk again and again, only to find him dodging every blow. When they were both exhausted, the monk introduced himself as Lee Sin—in him, Udyr saw someone who truly shared his struggles. The two men forged a quick friendship, with Lee Sin offering to take Udyr east to Ionia, a place where generations had studied how to keep the spirits at peace.
On their travels, they learned that the empire of Noxus had invaded Ionia, and Udyr offered to fight alongside his friend in defending the monastery at Hirana. The spirit walker’s skills proved invaluable as he drew upon the strength of mighty beasts, channeling their untamed vigor into his mortal fists. After a fierce and fiery battle, he stood beside the wounded monks. They were victorious.
Encouraged by the Ionians’ understanding of the spirit realm, Udyr chose to stay and train under Hirana’s esteemed elders. He appreciated how the people here valued harmony and, over the – Season s, felt his mind and body calmed by their compassion.
But still, Udyr could not deny the call of his homeland.
He heard the anxious cries of Freljordian spirits carried by the westerly winds, and sensed great danger stirring beyond the horizon. Bidding farewell to Ionia and Lee Sin, he set out to rejoin the Winter’s Claw, knowing not how he would be received.
Ancient history
When the League of Legends was created to prevent further rune wars in Valoran, disputes over battles were settled on the Fields of Justice by having summoners there summon extraordinary beings called Champions to fight against each other. These champions joined the League for a variety of reasons. Some are soldiers loyal to a particular nation and dedicated to the nation’s interests, others are famous warriors who wish to test themselves against Valoran’s most powerful beings. Still others are prisoners of the League who are forced to participate as punishment. Lastly, there may be beings from other worlds who wish to bring stability or chaos to Runeterra. However, regardless of the champions’ reasons, they have all attracted the interest of the League of Legends.
To join the League, a potential champion, who must have previously proven that he or she possesses exceptional qualities, must travel to the War Academy and undergo a review. There, a selected summoner tests the champion’s spirit to reveal the opponent’s motives. In truth, motives have very little bearing on whether a champion is accepted. The real reason for the League review is to find out if an individual can open their mind to a summoner, allowing the two to form a mental bond and function as one.
Champions in battle
Riot Games is constantly developing new champions for League of Legends. Each champion has individual abilities and characteristics, which a summoner must use wisely. Some champions use pure strength and power, others rely on lethality and devious accuracy, while others use supernatural powers.
League of Legends (LoL for short, initially League of Legends: Clash of Fates) is a game of the Multiplayer Online Battle Arena (MOBA for short) genre developed by Riot Games, originally developed for the Microsoft Windows operating system, but has also been available for macOS since 2013. The game was announced on October 7, 2008 and was in beta from April 10, 2009 to October 26, 2009. The release was on October 27, 2009.
In the beginning, 40 champions were available, with a new one released every two weeks. About 8-10 champions are in development at any given time. Every week there is a free champion rotation of some champions, which are free to play for that time. For those who have purchased the “Collecter’s Edition”, 20 champions are automatically unlocked; the other 20 champions can be purchased via a champion pack in the store. However, each champion can also be purchased with Blue Essence Blue Essence Blue Essence or RP RP RP, or obtained through the Hextech Workshop.
The game is free for all players, the game is mainly funded by cosmetic items that can be purchased via real money.