League of Legends Champion – Support Taliyah

Taliyah

Taliyah is a nomadic mage from Shurima Crest Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.

Early Life

Taliyah was born in the south of Shurima, near the border of Icathia. Her tribe, the Naasaj, were nomadic weavers and herders. Though Taliyah was always taught to appreciate the desert’s beauty, she was always most interested in the rock that lay underneath.

After she turned six, Taliyah set off to find a young goat her father – the master shepherd and tribe chief – had placed in her hands. She followed the goatling through the night to a sheer cliff where it had become stuck. The stone of the cliff called to her as she lay a hand upon it, then erupted, bringing both goat and canyon wall down upon her. Her father brought her back to the camp and put her under the care of Babajan, the tribe’s grandmother. Days later, she was finally able to explain what had happened, how the stone had called to her, but didn’t mention that she had allowed it to fall. Babajan concluded that the Great Weaver watched over Taliyah, telling her parents that there was no reason to worry.

Once a child came of age in the Naasaj tribe, they performed a dance under the full moon – the face of the Great Weaver – to determine what their path in life would be based on their talents, and to apprentice them to a teacher. Taliyah, believing her power to be a curse, watched others use their own skills. When her time to dance finally came, she did not choose to become a weaver like her mother or herder like her father, instead closing her eyes and dancing with the stone. It rose up from the earth in a pillar, evoking startled cries from her kin. Her will broken, the rock crashed to the ground, cutting Taliyah’s mother as she rushed to protect her daughter. To Taliyah, this was proof that she was indeed dangerous to everyone around her, and so she ran out into the night.

Her father found her eventually, and Taliyah finally admitted her ability to shape the stone. Instead of being scared or revolted, though, he told her that she needed to face her power, not run from it. She returned to the circle with open eyes. This time, she wove with purpose, creating a memory of those she loved. When it was time for her mentor to stand, the entire tribe did, ready to stand with her. But Taliyah knew that her true teacher was not among them, and so she headed out into the world, promising to learn to control her power.

Travel to Noxus

By now in her mid-teens, Taliyah headed west towards Targon, drawn towards the mountain by her natural affinity for stone. However, while in northern Shurima, it was a band of Noxians who discovered her. They promised her that Noxus celebrated such power, that she would find a teacher there. Raised to be trusting, Taliyah followed them, into the heart of Noxus. The endless political games were claustrophobic to her, until one captain promised to take her to Ionia, a place where she could practise her magic freely. But when they docked near a village and she was told to bury the inhabitants in their homes, Taliyah refused, and was tossed overboard to drown, which gave her a lifelong fear of drowning.

Personality

Taliyah is a kind, compassionate young woman with a strong will. She is deeply devoted to her homeland and the people in it, dedicating herself to protecting them from both Shuriman and outside threats. Her confidence was bolstered by Yasuo, as he taught her how to control her power over stone. Her Myers-Briggs personality type is 

Abilities

  • Magicborn: Taliyah was born with natural magical ability, which can grow the more she trains and expand her knowledge about magic. Her powers were originally out of control until she learned with Yasuo how to master them.
  • Stone Magic: Taliyah has a natural affinity for Stone Magic, the magic of the Earth and the elements within it, that allow her to mold the earth with her mind alone. Even as a child, Taliyah had a connection to the rocks around her, collecting and sensing a energy in them. Some years later, with the help of Yasuo, Taliyah’s control over the element has grown greatly, allowing her to perform feats of immense power. Having grown up in a tribe of weavers, she moves stone as if she were weaving a tapestry. She can create massive stone structures and walls in an instant, cause quakes of varying size and even partially collapse mountains. Additionally, she can sense to some extent past events locked within the stone.
  • Athletic abilities: Taliyah is a skilled dancer, singer and runner.
  • Multilingual: Having travelled over much of Shurima and Valoran, Taliyah knows several different languages, including modern Shuriman, conversational and Ur-Noxian, and some Ionian, as well as some ancient Shuriman symbols.

Ancient history

When the of Legends was created to prevent further rune wars in Valoran, disputes over battles were settled on the Fields of Justice by having summoners there summon extraordinary beings called Champions to fight against each other. These champions joined the League for a variety of reasons. Some are soldiers loyal to a particular nation and dedicated to the nation’s interests, others are famous warriors who wish to test themselves against Valoran’s most powerful beings. Still others are prisoners of the League who are forced to participate as punishment. Lastly, there may be beings from other who wish to bring stability or chaos to Runeterra. However, regardless of the champions’ reasons, they have all attracted the interest of the .

To join the League, a potential champion, who must have previously proven that he or she possesses exceptional qualities, must travel to the War Academy and undergo a review. There, a selected summoner tests the champion’s spirit to reveal the opponent’s motives. In truth, motives have very little bearing on whether a champion is accepted. The real reason for the League review is to find out if an individual can open their mind to a summoner, allowing the two to form a mental bond and function as one.

Champions in battle

Riot Games is constantly developing new champions for League of Legends. Each champion has individual abilities and characteristics, which a summoner must use wisely. Some champions use pure strength and power, others rely on lethality and devious accuracy, while others use supernatural powers.

League of Legends (LoL for short, initially League of Legends: Clash of Fates) is a game of the Multiplayer Online Battle Arena (MOBA for short) genre developed by Riot Games, originally developed for the Microsoft Windows operating system, but has also been available for macOS since 2013. The game was announced on October 7, 2008 and was in beta from April 10, 2009 to October 26, 2009. The release was on October 27, 2009.

In the beginning, 40 champions were available, with a new one released every two weeks. About 8-10 champions are in development at any given time. Every week there is a free champion rotation of some champions, which are free to play for that time. For those who have purchased the “Collecter’s Edition”, 20 champions are automatically unlocked; the other 20 champions can be purchased via a champion pack in the store. However, each champion can also be purchased with Blue Essence Blue Essence Blue Essence or RP RP RP, or obtained through the Hextech Workshop.

The game is free for all players, the game is mainly funded by cosmetic items that can be purchased via real money.