Zeri
A headstrong, spirited young woman from Zaun’s working-class, Zeri channels her electric magic to charge herself and her custom-crafted gun. Her volatile power mirrors her emotions, its sparks reflecting her lightning-fast approach to life. Deeply compassionate toward others, Zeri carries the love of her family and her home into every fight. Though her eagerness to help can sometimes backfire, Zeri believes one truth to be certain: stand up for your community, and it will stand up with you.
Raised in a large working-class family, Zeri grew up surrounded by warmth, care, and many strong opinions. They were no strangers to hardship, having lost loved ones to Zaun’s dangers. Even so, their community was their strength.
From birth, Zeri had a unique relationship with electricity. Each giggle caught a spark—each cry, a shock. Magic wasn’t rare in Zaun, but Zeri’s electric charm was. It charged with her emotions, sometimes grounded, sometimes building to fierce and fiery. By her teenage years, her neighbors knew she was more likely the cause of power outages than a broken circuit. Life in Zaun was beautiful chaos, her grandma would say, and Zeri embodied that all too well.
Not everyone found her quirks endearing. To family and friends, Zeri was a lovable mess. To others, she was simply… a mess. During occasional outbursts where her stray currents shattered a street lamp or two (or twelve), Zeri thought she’d even see flashes of something—or someone—but there was no time to dwell. She wished she had better control of her volatile powers. Her determination was there, but her patience could have used some work.
Still, with every spark came an opportunity.
One night while Zeri strolled through the Entresol markets, the ground rattled from underground excavations that soon swelled into a destructive quake. She wasted no time zooming past fallen buildings to rescue trapped victims. As her world slowly crumbled, Zeri became a furious blur. She knew the chem-barons had mining facilities nearby that were installed after they’d claimed to have discovered resources better than hextech, but what they did not reveal were the risks of their uncontrolled digging.
The faster Zeri moved, the more charged she became. She thrived under pressure, realizing what her powers could do and how much her neighborhood meant to her—even if it meant nothing to the barons.
After the dust settled, survivors gathered to thank Zeri. Beneath her relief was anger. Zeri knew she could’ve saved more if she had better command of herself.
What Zeri did accomplish was sure to catch the attention of the barons. She knew they wouldn’t think twice about who they went through to get to her, and she couldn’t risk others getting hurt. Not again. To guard them from herself, Zeri scoured the mining disaster’s wreckage and constructed a jacket to contain her electricity and avert the barons’ gaze. Now she could restrain her gift to protect those in need.
Walking the damaged streets, Zeri saw broken faces. Families scrambled to rebuild, and Zeri lent her hand, doing all she could without her powers. But the more she helped, the more she witnessed. Workers struggled to jumpstart generators. Parents toiled to make meals with broken stovetops. These people didn’t have anyone standing up for them, let alone someone with a gift like hers. She knew her district—and those like it—would never truly be safe if things stayed the way they were. The barons saw them as nothing more than objects to be neglected and resources to be bled.
Zeri knew what had to be done. She couldn’t wait for the next mining “accident.” She had to take the fight to the barons.
Zeri was a one-woman force, sending shockwaves through Zaun. Word spread of chem-baron supply lines being destroyed, with reports of “lightning” striking faster than the eye could see. Enraged at their losses, the local barons formed a rare alliance, and their combined power trounced Zeri wherever she went. She tried to adapt—to strike faster—but against the barons’ endless resources, it wasn’t enough.
She retreated with her body broken and her powers fizzling. The barons were united. She was alone.
As she headed home, Zeri expected disappointment from those she let down. But what welcomed her was family, friends, and people she’d never met, all standing up to fight their oppressors. From their rebuilt homes came rediscovered courage. Zeri had never felt so inspired, yet it was she who had inspired them. She was the spark that ignited their fire.
And she was no longer alone. With the help of their neighbors, Zeri’s mother had fashioned her a rifle made of materials given by those Zeri fought for: The people of the Entresol. The gun’s ammo was Zeri’s emotions, its conductive barrel amplifying her powers directly from her hands. Paired with her jacket, she could better control her voltage, charging up to shoot precise—or, at least, somewhat precise—electric bursts. Zeri gazed warmly at her family and her neighbors. She thought she’d lose them all in her efforts to fight back, but because she stood up for them, they stood up with her.
Backed by her community, Zeri fights for those who cannot. Zaun is not perfect, and neither is Zeri, but sometimes a spark is all it takes to change the world.
Ancient history
When the League of Legends was created to prevent further rune wars in Valoran, disputes over battles were settled on the Fields of Justice by having summoners there summon extraordinary beings called Champions to fight against each other. These champions joined the League for a variety of reasons. Some are soldiers loyal to a particular nation and dedicated to the nation’s interests, others are famous warriors who wish to test themselves against Valoran’s most powerful beings. Still others are prisoners of the League who are forced to participate as punishment. Lastly, there may be beings from other worlds who wish to bring stability or chaos to Runeterra. However, regardless of the champions’ reasons, they have all attracted the interest of the League of Legends.
To join the League, a potential champion, who must have previously proven that he or she possesses exceptional qualities, must travel to the War Academy and undergo a review. There, a selected summoner tests the champion’s spirit to reveal the opponent’s motives. In truth, motives have very little bearing on whether a champion is accepted. The real reason for the League review is to find out if an individual can open their mind to a summoner, allowing the two to form a mental bond and function as one.
Champions in battle
Riot Games is constantly developing new champions for League of Legends. Each champion has individual abilities and characteristics, which a summoner must use wisely. Some champions use pure strength and power, others rely on lethality and devious accuracy, while others use supernatural powers.
League of Legends (LoL for short, initially League of Legends: Clash of Fates) is a game of the Multiplayer Online Battle Arena (MOBA for short) genre developed by Riot Games, originally developed for the Microsoft Windows operating system, but has also been available for macOS since 2013. The game was announced on October 7, 2008 and was in beta from April 10, 2009 to October 26, 2009. The release was on October 27, 2009.
In the beginning, 40 champions were available, with a new one released every two weeks. About 8-10 champions are in development at any given time. Every week there is a free champion rotation of some champions, which are free to play for that time. For those who have purchased the “Collecter’s Edition”, 20 champions are automatically unlocked; the other 20 champions can be purchased via a champion pack in the store. However, each champion can also be purchased with Blue Essence Blue Essence Blue Essence or RP RP RP, or obtained through the Hextech Workshop.
The game is free for all players, the game is mainly funded by cosmetic items that can be purchased via real money.