Kog’Maw
Belched forth from a rotting Void incursion deep in the wastelands of Icathia, Kog’Maw is an inquisitive yet putrid creature with a caustic, gaping mouth. This particular Void-spawn needs to gnaw and drool on anything within reach to truly understand it. Though not inherently evil, Kog’Maw’s beguiling naiveté is dangerous, as it often precedes a feeding frenzy—not for sustenance, but to satisfy its unending curiosity.
When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon’s gentle flicker – now fastened to Runeterra – drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog’Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.
The enchanting colors and aromas of Runeterra intoxicated Kog’Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog’Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. Even this feeding frenzy did nothing to satiate Kog’Maw’s appetite. His swathe of destruction continues still as he is inexorably drawn towards Malzahar. What happens when he finds him is anyone’s guess.
Ancient history
When the League of Legends was created to prevent further rune wars in Valoran, disputes over battles were settled on the Fields of Justice by having summoners there summon extraordinary beings called Champions to fight against each other. These champions joined the League for a variety of reasons. Some are soldiers loyal to a particular nation and dedicated to the nation’s interests, others are famous warriors who wish to test themselves against Valoran’s most powerful beings. Still others are prisoners of the League who are forced to participate as punishment. Lastly, there may be beings from other worlds who wish to bring stability or chaos to Runeterra. However, regardless of the champions’ reasons, they have all attracted the interest of the League of Legends.
To join the League, a potential champion, who must have previously proven that he or she possesses exceptional qualities, must travel to the War Academy and undergo a review. There, a selected summoner tests the champion’s spirit to reveal the opponent’s motives. In truth, motives have very little bearing on whether a champion is accepted. The real reason for the League review is to find out if an individual can open their mind to a summoner, allowing the two to form a mental bond and function as one.
Champions in battle
Riot Games is constantly developing new champions for League of Legends. Each champion has individual abilities and characteristics, which a summoner must use wisely. Some champions use pure strength and power, others rely on lethality and devious accuracy, while others use supernatural powers.
League of Legends (LoL for short, initially League of Legends: Clash of Fates) is a game of the Multiplayer Online Battle Arena (MOBA for short) genre developed by Riot Games, originally developed for the Microsoft Windows operating system, but has also been available for macOS since 2013. The game was announced on October 7, 2008 and was in beta from April 10, 2009 to October 26, 2009. The release was on October 27, 2009.
In the beginning, 40 champions were available, with a new one released every two weeks. About 8-10 champions are in development at any given time. Every week there is a free champion rotation of some champions, which are free to play for that time. For those who have purchased the “Collecter’s Edition”, 20 champions are automatically unlocked; the other 20 champions can be purchased via a champion pack in the store. However, each champion can also be purchased with Blue Essence Blue Essence Blue Essence or RP RP RP, or obtained through the Hextech Workshop.
The game is free for all players, the game is mainly funded by cosmetic items that can be purchased via real money.